Primary
Color | Cyan |
---|---|
Crosshair Color | #00FFFF |
Outlines | On |
Outline Opacity | 1 |
Outline Thickness | 1 |
Center Dot | On |
Center Dot Opacity | 1 |
Center Dot Thickness | 3 |
Name | Adil Benrlitom |
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Birthday | July 2, 1994 |
Country | Belgium |
Team | Karmine Corp![]() |
Adil “ScreaM” Benrlitom is a professional VALORANT player from Belgium who is currently playing for Karmine Corp. ScreaM started his professional gaming career as a pro Counter-Strike: Global Offensive player, where he achieved great successes with teams such as G2, VeryGames, and EnVyUs.
He was one of the top 10 CS:GO players in the world in 2013 and 2016, and became known for his tap-focused playstyle that relied heavily on getting headshots, earning him the nickname ‘headshot machine’. He was and still is a very popular player, in part thanks to his mechanical ability and entertaining playstyle.
At the end of 2020, he switched to VALORANT and joined Team Liquid.
DPI | 400 |
---|---|
Sensitivity | 0.741 |
eDPI | 296.4 |
Zoom Sensitivity | 1 |
Hz | 1000 |
Windows Sensitivity | 6 |
Raw Input Buffer | Off |
Color | Cyan |
---|---|
Crosshair Color | #00FFFF |
Outlines | On |
Outline Opacity | 1 |
Outline Thickness | 1 |
Center Dot | On |
Center Dot Opacity | 1 |
Center Dot Thickness | 3 |
Show Inner Lines | Off |
---|---|
Movement Error | Off |
Firing Error | Off |
Show Outer Lines | Off |
---|---|
Movement Error | Off |
Firing Error | Off |
Code | Unknown |
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Walk | L-Shift |
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Crouch | L-Ctrl |
Jump | Space Bar |
Use Object | E |
Equip Primary Weapon | 1 |
Equip Secondary Weapon | 2 |
Equip Melee Weapon | 3 |
Equip Spike | 4 |
Use/Equip Ability: 1 | F |
Use/Equip Ability: 2 | A |
Use/Equip Ability: 3 | C |
Use/Equip Ability: Ultimate | X |
Rotate | Rotate |
---|---|
Fixed Orientation | Based On Side |
Keep Player Centered | On |
Minimap Size | 1.2 |
Minimap Zoom | 0.824 |
Minimap Vision Cones | On |
Show Map Region Names | Never |
Resolution | 1920x1080 |
---|---|
Aspect Ratio | 16:9 |
Aspect Ratio Method | Fill |
Display Mode | Fullscreen |
Multithreaded Rendering | On |
---|---|
Material Quality | Low |
Texture Quality | Low |
Detail Quality | Low |
UI Quality | Low |
Vignette | Off |
VSync | Off |
Anti-Aliasing | MSAA 4x |
Anisotropic Filtering | 4x |
Improve Clarity | Off |
Experimental Sharpening | Unknown |
Bloom | Off |
Distortion | Off |
Cast Shadows | Off |
Enemy Highlight Color | Yellow (Deuteranopia) |
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DPI | 400 |
---|---|
Sensitivity | 2.35 |
eDPI | 940 |
Zoom Sensitivity | 1.00 |
Hz | 500 |
Windows Sensitivity | 6 |
Raw Input | 1 |
Mouse Acceleration | 0 |
Drawoutline | 1 |
---|---|
Alpha | 255 |
Color | Unknown |
Blue | 250 |
Green | 250 |
Red | 250 |
Dot | 1 |
Gap | -999 |
Size | 3 |
Style | 4 |
Thickness | 0.5 |
Sniper Width | 1 |
FOV | 68 |
---|---|
Offset X | 2.5 |
Offset Y | 0 |
Offset Z | -1.5 |
Presetpos | 3 |
Shift Left Amt | 0.5 |
Shift Right Amt | 0.25 |
Recoil | 1 |
Righthand | 1 |
Lower Amt | 5 |
---|---|
Amt Lat | 0.33 |
Amt Vert | 0.14 |
Cycle | 0.98 |
Resolution | 800x600 |
---|---|
Aspect Ratio | 4:3 |
Scaling Mode | Black Bars |
Color Mode | Computer Monitor |
Brightness | 130% |
Display Mode | Fullscreen |
Global Shadow Quality | High |
---|---|
Model / Texture Detail | Low |
Texture Streaming | Disabled |
Effect Detail | Low |
Shader Detail | Low |
Boost Player Contrast | Enabled |
Multicore Rendering | Enabled |
Multisampling Anti-Aliasing Mode | 4x MSAA |
FXAA Anti-Aliasing | Disabled |
Texture Filtering Mode | Anisotropic 4x |
Wait for Vertical Sync | Disabled |
Motion Blur | Disabled |
Triple-Monitor Mode | Disabled |
Use Uber Shaders | Enabled |
Digital Vibrance | 80% |
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