Danil “donk” Kryshkovets is a professional Counter-Strike 2 player who is currently playing for Team Spirit as a rifler.
...
Name | Danil Kryshkovets |
---|---|
Birthday | January 25, 2007 |
Country | Russia |
Team | Team Spirit![]() |
Danil “donk” Kryshkovets is a professional Counter-Strike 2 player who is currently playing for Team Spirit as a rifler.
DPI | 800 |
---|---|
Sensitivity | 1.25 |
eDPI | 1000 |
Zoom Sensitivity | 1 |
Hz | 1000 |
Windows Sensitivity | 4 |
Style | Classic Static |
---|---|
Follow Recoil | No |
Dot | No |
Length | 1 |
Thickness | 1 |
Gap | -4 |
Outline | No |
Color | Custom |
Red | 0 |
Green | 255 |
Blue | 135 |
Alpha | Yes |
Alpha Value | 255 |
T Style | No |
Deployed Weapon Gap | No |
Sniper Width | 0 |
FOV | 68 |
---|---|
Offset X | 2.5 |
Offset Y | 0 |
Offset Z | -1.5 |
Presetpos | 2 |
Lower Amt | 5 |
---|---|
Amt Lat | 0.33 |
Amt Vert | 0.14 |
Cycle | 0.98 |
Resolution | 1280x960 |
---|---|
Aspect Ratio | 4:3 |
Scaling Mode | Stretched |
Brightness | 93% |
Display Mode | Fullscreen |
Boost Player Contrast | Enabled |
---|---|
V-Sync | Disabled |
NVIDIA Reflex Low Latency | Disabled |
NVIDIA G-Sync | Disabled |
Maximum FPS In Game | 500 |
Multisampling Anti-Aliasing Mode | 8x MSAA |
Global Shadow Quality | High |
Dynamic Shadows | All |
Model / Texture Detail | Low |
Texture Filtering Mode | Trilinear |
Shader Detail | Low |
Particle Detail | Low |
Ambient Occlusion | Disabled |
High Dynamic Range | Quality |
FidelityFX Super Resolution | Disabled (Highest Quality) |
HUD Scale | 1 |
---|---|
HUD Color | Pink |
Radar Centers The Player | Yes |
---|---|
Radar is Rotating | Yes |
Toggle Shape With Scoreboard | Yes |
Radar Hud Size | 1 |
Radar Map Zoom | 0.7 |
DyAc | Premium |
---|---|
Black eQualizer | 10 |
Color Vibrance | 15 |
Low Blue Light | 0 |
Picture Mode | Standard |
---|---|
Brightness | 60 |
Contrast | 60 |
Sharpness | 10 |
Gamma | Gamma 2 |
Color Temperature | User Define |
Red | 100 |
Green | 100 |
Blue | 100 |
AMA | High |
Digital Vibrance | 50% |
---|
Is hardware acceleration turned on? Is Nvidia’s default refresh rate the highest it can be used for?
Donk’s new crosshair via Faceit:
CSGO-BU6Kj-C9tQZ-pC99A-cuGwu-Fc2pH
i checked last match dust II and i saw that crosshair CSGO-ubchk-GarKK-Ur7km-HoeJu-uoKjC proof:https://csstats.gg/match/298047769
Donk use new crosahir source i watched his last faceit games and stream pelase update crosahir guyss.
monitor settings?
Donk uses new crosshair. Proof = watched his last faceit games and his stream
What source does it use, fps_max 500 and not 400?
cl_invites_only_friends 1
cl_clanid 0
donk use rate 1000000 or 786432,z4kr of lvg once said m0nesy suggests 786432 and ropz also 786432 in match server,does bug exists in 1000000?
Source?
https://weibo.com/6383944660/5120198008900556
z4kr’s weibo
Rates don’t solve anything, Donk said
bro,zakr use 1000000 now…
He uses fps_max 0
source?
Does anyone know if the donk mouse works in on-board memory mode?
Yes, he uses the built-in memory mode because he goes to tournaments and this is a good option
Autoexec bug micro
Can you fix?
bug micro ?
voice_threshold “11”
why is my viewmodel different from his?
https://m.youtube.com/watch?v=0zd_OYviYHE&pp=ygUIZG9uayBwb3Y%3D
spectator pov
rate 786432 or 1000000?
rate 1000000 the best option
but for some reason it costs 786432
update his config
Anyone know the dongle he uses for his shure se215?
looks like he uses sound card from hyperx cloud 2 headphones.
source:
https://youtu.be/7Cj5Aj8NAp4?si=O5hJwT0e4MJLlsQn&t=593
I guess there is no reason to show windows sensitivity. Source engine games like CS2 use raw mouse input — they take movement data directly from the mouse hardware, bypassing all Windows pointer settings (sensitivity, acceleration). Windows settings only matter if raw input is disabled or the game runs in a non-exclusive windowed mode.
Thats not affect cm/360 but change how mouse input filtered, to really check this, go in win settings 4/10 or in advanced mouse settings 3/11 and 1600 dpi, and try to play, then change to standard
Donk use new keyboard on Major?
updated keybinds?
I havent seen or heard anyone talking about lift off distance, I use the same mouse as donk and m0nesy, in the software you can set lift of distance to: Low, med, high. Is there any source that have proof of what they use? (Google ai sad donk uses low but i dont think it understood what i asked xd)
It depends on your position in game, your grip style, your aiming habit and your sensitivity. Generally it’s low or med. If you’re a sniper or you just reposition your mouse often, low is likely to be the best choice.
donk uses superlight 1 so he doesnt have that LOD setting.
most of the pros use default (medium lod)
he use nvidia reflex?
No it’s disabled as you can see in his video settings