beastik

Last updated:
NameSebastian Daňo
BirthdayJanuary 5, 1998
CountryCzechia Czechia
TeamSINNERS EsportsSINNERS Esports

Sebastian “beastik” Daňo was born on January 5, 1998 and is currently playing for SINNERS as a rifler and in-game leader.

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beastik
  1. CS2

    CS2 Settings

CS2 settings

Mouse

DPI 400
Sensitivity 1.2
eDPI 480.00
Zoom Sensitivity 1.10
Hz 1000
Windows Sensitivity 6

Crosshair

Style Classic Static
Follow Recoil No
Dot No
Length 2
Thickness 0
Gap -2
Outline No
Outlinethickness 1
Color Custom
Red 255
Green 255
Blue 255
Alpha Yes
Alpha Value 255
T Style No
Deployed Weapon Gap No
Split Distance 3
Fixed Gap 3
Inner Split Alpha Unknown
Outer Split Alpha 1
Split Size Ratio 1
Sniper Width Unknown

	

Viewmodel

FOV 68
Offset X 2.5
Offset Y 0
Offset Z -1.5
Presetpos 2
Bob Unknown

Bob

Lower Amt 21
Amt Lat 0.33
Amt Vert 0.14
Cycle 0.98

Video Settings

Video

Resolution 1024x768
Aspect Ratio 4:3
Scaling Mode Stretched
Brightness 100%
Display Mode Fullscreen

Advanced Video

Boost Player Contrast Enabled
V-Sync Disabled
NVIDIA Reflex Low Latency Enabled + Boost
NVIDIA G-Sync Disabled
Maximum FPS In Game 400
Multisampling Anti-Aliasing Mode 8x MSAA
Global Shadow Quality High
Dynamic Shadows All
Model / Texture Detail Medium
Texture Filtering Mode Anisotropic 4x
Shader Detail High
Particle Detail Low
Ambient Occlusion Medium
High Dynamic Range Quality
FidelityFX Super Resolution Disabled (Highest Quality)

Hud

HUD Scale Unknown
HUD Color Unknown

Radar

Radar Centers The Player Unknown
Radar is Rotating Unknown
Toggle Shape With Scoreboard Unknown
Radar Hud Size Unknown
Radar Map Zoom Unknown

Config

Download

Skin Cases

Teammates

oskar

SINNERS EsportsSINNERS Esports
oskar

SHOCK

SINNERS EsportsSINNERS Esports
SHOCK

MoriiSko

SINNERS EsportsSINNERS Esports
MoriiSko

majky

SINNERS EsportsSINNERS Esports
majky
guest

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Ben1To-

Resolution: 1280×960, Brightness: 100%, Player Contrast: Enabled, NVIDIA Low Latency: Enabled + Boost, Max FPS ingame: 400, Anti-Aliasing mode: 8x MSAA, Shadow Quality: High, Dynamic Shadows: All, Model/Texture Detail: Medium, Texture Filtering Mode: anisotropic x4, Shader Detail: High, Particle Detail: Low, Ambient Occlusion: Medium, High Dynamic Range: Quality, FidelityFX: Disabled (Highest Quality). DPI: 400, Sensivity: 1.2
Source: I was chatting with him, but it is in Czech language. 🙂