Sebastian “beastik” Daňo was born on January 5, 1998 and is currently playing for SINNERS as a rifler and in-game leader.
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Name | Sebastian Daňo |
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Birthday | January 5, 1998 |
Country | Czechia |
Team | SINNERS Esports |
Sebastian “beastik” Daňo was born on January 5, 1998 and is currently playing for SINNERS as a rifler and in-game leader.
DPI | 400 |
---|---|
Sensitivity | 1.2 |
eDPI | 480.00 |
Zoom Sensitivity | 1.10 |
Hz | 1000 |
Windows Sensitivity | 6 |
Style | Classic Static |
---|---|
Follow Recoil | No |
Dot | No |
Length | 2 |
Thickness | 0 |
Gap | -2 |
Outline | No |
Color | Custom |
Red | 255 |
Green | 255 |
Blue | 255 |
Alpha | Yes |
Alpha Value | 255 |
T Style | No |
Deployed Weapon Gap | No |
Sniper Width | Unknown |
FOV | 68 |
---|---|
Offset X | 2.5 |
Offset Y | 0 |
Offset Z | -1.5 |
Presetpos | 2 |
Lower Amt | 21 |
---|---|
Amt Lat | 0.33 |
Amt Vert | 0.14 |
Cycle | 0.98 |
Resolution | 1024x768 |
---|---|
Aspect Ratio | 4:3 |
Scaling Mode | Stretched |
Brightness | 100% |
Display Mode | Fullscreen |
Boost Player Contrast | Enabled |
---|---|
V-Sync | Disabled |
NVIDIA Reflex Low Latency | Enabled + Boost |
NVIDIA G-Sync | Disabled |
Maximum FPS In Game | 400 |
Multisampling Anti-Aliasing Mode | 8x MSAA |
Global Shadow Quality | High |
Dynamic Shadows | All |
Model / Texture Detail | Medium |
Texture Filtering Mode | Anisotropic 4x |
Shader Detail | High |
Particle Detail | Low |
Ambient Occlusion | Medium |
High Dynamic Range | Quality |
FidelityFX Super Resolution | Disabled (Highest Quality) |
HUD Scale | Unknown |
---|---|
HUD Color | Unknown |
Radar Centers The Player | Unknown |
---|---|
Radar is Rotating | Unknown |
Toggle Shape With Scoreboard | Unknown |
Radar Hud Size | Unknown |
Radar Map Zoom | Unknown |
Resolution: 1280×960, Brightness: 100%, Player Contrast: Enabled, NVIDIA Low Latency: Enabled + Boost, Max FPS ingame: 400, Anti-Aliasing mode: 8x MSAA, Shadow Quality: High, Dynamic Shadows: All, Model/Texture Detail: Medium, Texture Filtering Mode: anisotropic x4, Shader Detail: High, Particle Detail: Low, Ambient Occlusion: Medium, High Dynamic Range: Quality, FidelityFX: Disabled (Highest Quality). DPI: 400, Sensivity: 1.2
Source: I was chatting with him, but it is in Czech language. 🙂