Explaining the CS2 Scoreboard
- Kills: the amount of times you landed the final blow on an opponent, regardless of health
- Deaths: the amount of times you died
- Assists: the amount of times you’ve done >41 damage to an opponent who then dies afterwards in the same round
- HS%: headshot percentage
- DMG: the overall amount of damage you’ve dealt to enemy players’ health bars
- UD: Utility Damage
- EF: Enemies Flashed
- KDR: Kill/Death Ratio
- ADR: Average Damage Per Round
The CS2 scoreboard provides a ton of information that allows players to measure the performance of the players on the server, and while stats don’t always tell the whole story (stats don’t show how often a player has thrown a round-winning smoke, for example) it can be incredibly handy to know what all these stats on the CS2 scoreboard mean. You might think this is self-explanatory, but a ton of players don’t even know that Counter-Strike has a whole second scoreboard which houses useful statistics such as the amount of enemies a player has flashed.
In this article, we’ll go over all of the abbreviations that you can find on the scoreboard in CS2 so that you can use it to its fullest extent.
Kills
The amount of kills you’ve made. You get awarded a kill in CS2 when you’ve landed the final point of damage on an enemy. Even if you’ve only dealt 1 damage, you get awarded the kill if it’s the final blow.
Deaths
The amount of times you’ve died.
Assists
You get an assist in CS2 when you’ve done 41 or more points of damage to an enemy’s total health and that enemy then dies afterwards in the same round. You also get assists when an enemy that you’ve dealt enough damage to dies by suicide or by friendly fire.
HS%
This stands for headshot percentage. This tells you how many of the kills you’ve made were kills where the final blow was a headshot. This isn’t necessarily an indicator of player performance, (AWP players, for example, will naturally go for body shots and could thus theoretically have a headshot percentage of 0%) but headshots obviously result in more damage, so it’s generally a good idea to try and get this as high as possible.
DMG
Stands for ‘damage’. It indicates how much damage you’ve de alt to enemies in general. Important to know is that this only counts the damage you’ve done to the actual health of enemies. An AWP headshot, for example, will only count as 100 damage, not as 400+.
Accessing the Second CS2 Scoreboard
This isn’t very well known, but in CS2 (just like it used to be in CS:GO) you can access a secondary level of the scoreboard. To do this, open the scoreboard (by using tab), then right click (which activates the mouse cursor) and navigate towards the ‘Cycle Stats’ button.
UD
Stands for Utility Damage. It counts how much damage you’ve done with HE grenades and molotovs. You can check this after you’ve thrown a ‘blind’ grenade towards a chokepoint to know if there were actually enemies there.
EF
Stands for ‘Enemies Flashed’. It counts how many enemies you’ve blinded with your flash grenades.
KDR
Your Kill/Death Ratio is simply the amount of kills you’ve made divided by the amount of times you’ve died. The higher this number is, the better you’re performing when it comes to kills, but it should be noted that KDR isn’t everything. A player who only does cleanup kills and gets multifrags on eco rounds is arguably much less useful than a player who is always going into bombsites first and getting a kill and vital info, even though the latter player’s KDR would be around 1.00 at best.
A lot of players make the mistake of blindly focusing on KDR and KDR only, but this does not tell the whole story at all.
ADR
Average Damage per Round. This indicates how much damage you do, on average, to enemy health bars in a single round. Here, it’s important to know that you can only do 100 damage per enemy. A headshot with an AWP, for example, will only count as 100 damage towards your ADR score. Landing the final blow on an enemy that was 10HP will only count as 10 damage.
Read: What is ADR in CS2?
Conclusion
Knowing how the CS2 scoreboard works can really enhance your ability to diagnose issues with the team on the fly. If you’re always throwing the same flashbang when the enemy team is making a push and you’re not seeing any enemies flashed on the scoreboard, you’ll know that you’re doing something wrong for example.
It can really pay off to know exactly what type of stats you can find on the scoreboard, but please don’t use these stats to flame teammates. Verbally lambasting your teammates (especially if they are random players) will pretty much never result in a better performance from them, and certain very important factors (such as useful smokes thrown, or information provided to teammates) don’t show up on the scoreboard, so always be wary of the full picture. Don’t go by stats alone.
why blurred image?