David “prosus” Hesse is a professional Counter-Strike: Global Offensive player from Germany who is currently playing for BIG.
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Name | David Hesse |
---|---|
Birthday | March 11, 2003 |
Country | Germany |
Team | BIG |
David “prosus” Hesse is a professional Counter-Strike: Global Offensive player from Germany who is currently playing for BIG.
DPI | 400 |
---|---|
Sensitivity | 2 |
eDPI | 800 |
Zoom Sensitivity | 1 |
Hz | 1000 |
Windows Sensitivity | 6 |
Raw Input | 1 |
Mouse Acceleration | 0 |
Drawoutline | 1 |
---|---|
Alpha | 155 |
Color | 1 |
Blue | 255 |
Green | 255 |
Red | 255 |
Dot | 0 |
Gap | -1 |
Size | 3 |
Style | 4 |
Thickness | 0 |
Sniper Width | 1 |
FOV | 64.5 |
---|---|
Offset X | 2.5 |
Offset Y | -2 |
Offset Z | -2 |
Presetpos | 3 |
Shift Left Amt | 1.5 |
Shift Right Amt | 0.75 |
Recoil | 0 |
Righthand | 1 |
Lower Amt | 5 |
---|---|
Amt Lat | 0.33 |
Amt Vert | 0.14 |
Cycle | 0.98 |
Resolution | 1280x960 |
---|---|
Aspect Ratio | 4:3 |
Scaling Mode | Stretched |
Color Mode | Computer Monitor |
Brightness | 90% |
Display Mode | Fullscreen |
Global Shadow Quality | Medium |
---|---|
Model / Texture Detail | High |
Texture Streaming | Disabled |
Effect Detail | Low |
Shader Detail | Low |
Boost Player Contrast | Enabled |
Multicore Rendering | Enabled |
Multisampling Anti-Aliasing Mode | None |
FXAA Anti-Aliasing | Enabled |
Texture Filtering Mode | Anisotropic 4x |
Wait for Vertical Sync | Disabled |
Motion Blur | Disabled |
Triple-Monitor Mode | Disabled |
Use Uber Shaders | Enabled |
Boost Player Contrast | Unknown |
---|---|
Wait for Vertical Sync | Unknown |
Multisampling Anti-Aliasing Mode | Unknown |
Global Shadow Quality | Unknown |
Model / Texture Detail | Unknown |
Texture Filtering Mode | Unknown |
Shader Detail | Unknown |
Particle Detail | Unknown |
Ambient Occlusion | Unknown |
High Dynamic Range | Unknown |
FidelityFX Super Resolution | Unknown |
NVIDIA Reflex Low Latency | Unknown |
looks like he plays 4:3 stretched
source: https://www.youtube.com/live/qV3WeWIwWVM?feature=share&t=22194
Fixed, thank you! 🙂