Primary
Color | White |
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Crosshair Color | #ffffff |
Outlines | On |
Outline Opacity | 1 |
Outline Thickness | 1 |
Center Dot | Off |
Name | Koji Ushida |
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Birthday | November 26, 1995 |
Country | Japan |
Team | ZETA DIVISION![]() |
Koji “Laz” Ushida was born on November 26, 1995 and is currently playing for ZETA DIVISION.
DPI | 800 |
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Sensitivity | 0.355 |
eDPI | 284 |
Zoom Sensitivity | 0.8 |
Hz | 1000 |
Windows Sensitivity | 6 |
Raw Input Buffer | On |
Color | White |
---|---|
Crosshair Color | #ffffff |
Outlines | On |
Outline Opacity | 1 |
Outline Thickness | 1 |
Center Dot | Off |
Show Inner Lines | On |
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Inner Line Opacity | 1 |
Inner Line Length | 2 |
Inner Line Thickness | 1 |
Inner Line Offset | 2 |
Movement Error | Off |
Firing Error | Off |
Show Outer Lines | Off |
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Movement Error | Off |
Firing Error | Off |
Code | Unknown |
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Walk | L-Shift |
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Crouch | L-Ctrl |
Jump | Space Bar |
Use Object | F |
Equip Primary Weapon | 2 |
Equip Secondary Weapon | 3 |
Equip Melee Weapon | 4 |
Equip Spike | 6 |
Use/Equip Ability: 1 | Q |
Use/Equip Ability: 2 | A |
Use/Equip Ability: 3 | 1 |
Use/Equip Ability: Ultimate | Z |
Rotate | Rotate |
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Fixed Orientation | Based On Side |
Keep Player Centered | On |
Minimap Size | 1.2 |
Minimap Zoom | 0.9 |
Minimap Vision Cones | On |
Show Map Region Names | Always |
Resolution | 1920x1080 |
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Aspect Ratio | 16:9 |
Aspect Ratio Method | Fill |
Display Mode | Fullscreen |
Multithreaded Rendering | On |
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Material Quality | Med |
Texture Quality | Low |
Detail Quality | High |
UI Quality | Low |
Vignette | Off |
VSync | Off |
Anti-Aliasing | MSAA 4x |
Anisotropic Filtering | 4x |
Improve Clarity | Off |
Experimental Sharpening | Off |
Bloom | On |
Distortion | Off |
Cast Shadows | Off |
Enemy Highlight Color | Unknown |
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