Ludvig “HEAP” Alonso was born on December 24, 1999 and is currently playing for EYEBALLERS as a rifler.
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Name | Ludvig Alonso |
---|---|
Birthday | December 24, 1999 |
Country | Sweden |
Team | EYEBALLERS |
Ludvig “HEAP” Alonso was born on December 24, 1999 and is currently playing for EYEBALLERS as a rifler.
DPI | 400 |
---|---|
Sensitivity | 1.45 |
eDPI | 580 |
Zoom Sensitivity | 1.30 |
Hz | 1000 |
Windows Sensitivity | 6 |
Style | Classic Static |
---|---|
Follow Recoil | No |
Dot | No |
Length | 2 |
Thickness | 1 |
Gap | -3 |
Outline | No |
Color | Green |
Red | 27 |
Green | 195 |
Blue | 144 |
Alpha | Yes |
Alpha Value | 250 |
T Style | No |
Deployed Weapon Gap | No |
Sniper Width | 0 |
FOV | 68 |
---|---|
Offset X | 2.5 |
Offset Y | 0 |
Offset Z | -1.5 |
Presetpos | 2 |
Lower Amt | 5 |
---|---|
Amt Lat | 0.1 |
Amt Vert | 0.1 |
Cycle | 0.98 |
Resolution | 1920x1080 |
---|---|
Aspect Ratio | 16:9 |
Scaling Mode | Native |
Brightness | 100% |
Display Mode | Fullscreen |
Boost Player Contrast | Enabled |
---|---|
V-Sync | Disabled |
NVIDIA Reflex Low Latency | Unknown |
NVIDIA G-Sync | Unknown |
Maximum FPS In Game | Unknown |
Multisampling Anti-Aliasing Mode | 8x MSAA |
Global Shadow Quality | High |
Dynamic Shadows | Unknown |
Model / Texture Detail | Low |
Texture Filtering Mode | Bilinear |
Shader Detail | Low |
Particle Detail | Unknown |
Ambient Occlusion | Unknown |
High Dynamic Range | Unknown |
FidelityFX Super Resolution | Unknown |
HUD Scale | 0.95 |
---|---|
HUD Color | Light Blue |
Radar Centers The Player | Yes |
---|---|
Radar is Rotating | Yes |
Toggle Shape With Scoreboard | Yes |
Radar Hud Size | 1.097123 |
Radar Map Zoom | 0.25 |
One of Sweden’s greatest talents!
Here you can see his settings shared by himself: https://m.youtube.com/watch?v=c0cbRCbHnVY
Resolution: 1920×1080, 16:9
Global Shadow Quality: High
Model / Texture Detail: Low
Texture Streaming: Disabled
Effect Detail: Low
Shader Detail: Low
Boost Player Contrast: Enabled
Multicore Rendering: Enabled
Multisampling Anti-Aliasing Mode: 8x
FXAA Anti-Aliasing: Disabled
Texture Filtering Mode: Bilinear
Wait for Vertical Sync: Disabled
Motion Blur: Disabled
Triple-Monitor Mode: Disabled
Use Uber Shaders: Enabled
Crosshair: Yellow, Size 1, Gap – 4, Thickness 1, Dot 0
Updated HEAP’s video settings – thanks!