Ludvig “HEAP” Alonso was born on December 24, 1999 and is currently a free agent.
Name | Ludvig Alonso |
---|---|
Birthday | December 24, 1999 |
Country | Sweden |
Team | Free Agent![]() |
Ludvig “HEAP” Alonso was born on December 24, 1999 and is currently a free agent.
DPI | 400 |
---|---|
Sensitivity | 1.45 |
eDPI | 580 |
Zoom Sensitivity | 1.30 |
Hz | 1000 |
Windows Sensitivity | 6 |
Raw Input | 1 |
Mouse Acceleration | 0 |
Drawoutline | 0 |
---|---|
Alpha | 250 |
Color | 2 |
Blue | 144 |
Green | 195 |
Red | 27 |
Dot | 0 |
Gap | -3 |
Size | 2 |
Style | 4 |
Thickness | 1 |
Sniper Width | 1 |
FOV | 68 |
---|---|
Offset X | 2.5 |
Offset Y | 0 |
Offset Z | -1.5 |
Presetpos | 3 |
Shift Left Amt | 1.5 |
Shift Right Amt | 0.75 |
Recoil | 0 |
Righthand | 1 |
Lower Amt | 5 |
---|---|
Amt Lat | 0.1 |
Amt Vert | 0.1 |
Cycle | 0.98 |
Resolution | 1920x1080 |
---|---|
Aspect Ratio | 16:9 |
Scaling Mode | Native |
Color Mode | Computer Monitor |
Brightness | 100% |
Display Mode | Fullscreen |
Global Shadow Quality | High |
---|---|
Model / Texture Detail | Low |
Texture Streaming | Disabled |
Effect Detail | Low |
Shader Detail | Low |
Boost Player Contrast | Enabled |
Multicore Rendering | Enabled |
Multisampling Anti-Aliasing Mode | 8x MSAA |
FXAA Anti-Aliasing | Disabled |
Texture Filtering Mode | Bilinear |
Wait for Vertical Sync | Disabled |
Motion Blur | Disabled |
Triple-Monitor Mode | Disabled |
Use Uber Shaders | Enabled |
One of Sweden’s greatest talents!
Here you can see his settings shared by himself: https://m.youtube.com/watch?v=c0cbRCbHnVY
Resolution: 1920×1080, 16:9
Global Shadow Quality: High
Model / Texture Detail: Low
Texture Streaming: Disabled
Effect Detail: Low
Shader Detail: Low
Boost Player Contrast: Enabled
Multicore Rendering: Enabled
Multisampling Anti-Aliasing Mode: 8x
FXAA Anti-Aliasing: Disabled
Texture Filtering Mode: Bilinear
Wait for Vertical Sync: Disabled
Motion Blur: Disabled
Triple-Monitor Mode: Disabled
Use Uber Shaders: Enabled
Crosshair: Yellow, Size 1, Gap – 4, Thickness 1, Dot 0
Updated HEAP’s video settings – thanks!