Austin “austin” Meadows is a professional Counter-Strike 2 player and content creator from the United States who is currently playing for Mythic.
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Name | Austin Meadows |
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Birthday | N/A |
Country | United States |
Team | Mythic |
Austin “austin” Meadows is a professional Counter-Strike 2 player and content creator from the United States who is currently playing for Mythic.
DPI | 400 |
---|---|
Sensitivity | 1.8 |
eDPI | 720.00 |
Zoom Sensitivity | 1.2 |
Hz | 4000 |
Windows Sensitivity | 6 |
Style | Classic Static |
---|---|
Follow Recoil | No |
Dot | No |
Length | 1 |
Thickness | 0.4 |
Gap | -1.5 |
Outline | No |
Color | Green |
Red | 27 |
Green | 195 |
Blue | 144 |
Alpha | Yes |
Alpha Value | 255 |
T Style | No |
Deployed Weapon Gap | No |
Sniper Width | 1 |
FOV | 64 |
---|---|
Offset X | 2.5 |
Offset Y | 0 |
Offset Z | -1.5 |
Presetpos | 0 |
Lower Amt | Unknown |
---|---|
Amt Lat | Unknown |
Amt Vert | Unknown |
Cycle | Unknown |
Resolution | 1280x1024 |
---|---|
Aspect Ratio | 5:4 |
Scaling Mode | Stretched |
Brightness | 80% |
Display Mode | Fullscreen |
Boost Player Contrast | Enabled |
---|---|
V-Sync | Disabled |
NVIDIA Reflex Low Latency | Enabled |
NVIDIA G-Sync | Unknown |
Maximum FPS In Game | Unknown |
Multisampling Anti-Aliasing Mode | 4x MSAA |
Global Shadow Quality | High |
Dynamic Shadows | Unknown |
Model / Texture Detail | Very High |
Texture Filtering Mode | Anisotropic 4x |
Shader Detail | High |
Particle Detail | High |
Ambient Occlusion | Medium |
High Dynamic Range | Quality |
FidelityFX Super Resolution | Disabled (Highest Quality) |
HUD Scale | Unknown |
---|---|
HUD Color | Unknown |
Radar Centers The Player | Unknown |
---|---|
Radar is Rotating | Unknown |
Toggle Shape With Scoreboard | Unknown |
Radar Hud Size | Unknown |
Radar Map Zoom | Unknown |
new sens [email protected] twitch commands !sens
Fixed, thank you! 🙂
Sens 0.26 on 2000 DPI
https://youtu.be/Su28KZSAt_E?si=fxOpqODVWn1ywn-4&t=183
Fixed, thank you! 🙂
his using deathadder v3 pro wireless. source: youtube i got a new setup
Fixed, thank you! 🙂