Primary
| Color | Cyan |
|---|---|
| Crosshair Color | #00ffff |
| Outlines | Off |
| Outline Opacity | Unknown |
| Outline Thickness | Unknown |
| Center Dot | Off |
| Center Dot Opacity | Unknown |
| Center Dot Thickness | Unknown |
| Name | Štěpán Beránek |
|---|---|
| Birthday | July 5, 2000 |
| Country | Czechia |
| Team | Free Agent |
Štěpán “Ambi” Beránek is a professional VALORANT player from Czechia.

| DPI | 400 |
|---|---|
| Sensitivity | 0.41 |
| Scoped Sensitivity | 1 |
| ADS Sensitivity | Unknown |
| eDPI | 164 |
| Hz | 1000 |
| Windows Sensitivity | 6 |
| Raw Input Buffer | On |
| Color | Cyan |
|---|---|
| Crosshair Color | #00ffff |
| Outlines | Off |
| Outline Opacity | Unknown |
| Outline Thickness | Unknown |
| Center Dot | Off |
| Center Dot Opacity | Unknown |
| Center Dot Thickness | Unknown |
| Show Inner Lines | On |
|---|---|
| Inner Line Opacity | 1 |
| Inner Line Length | 4 |
| Inner Line Thickness | 2 |
| Inner Line Offset | 2 |
| Movement Error | Off |
| Movement Error Multiplier | Unknown |
| Firing Error | Off |
| Firing Error Multiplier | Unknown |
| Show Outer Lines | Off |
|---|---|
| Outer Line Opacity | Unknown |
| Outer Line Length | Unknown |
| Outer Line Thickness | Unknown |
| Outer Line Offset | Unknown |
| Movement Error | Off |
| Movement Error Multiplier | Unknown |
| Firing Error | Off |
| Firing Error Multiplier | 1 |
| Code | 0;s;1;P;c;5;h;0;f;0;0l;4;0o;2;0a;1;0f;0;1b;0;S;c;5 |
|---|
| Walk | L-Shift |
|---|---|
| Crouch | L-Ctrl |
| Jump | Mouse Wheel Down / Space Bar |
| Use Object | F |
| Equip Primary Weapon | 1 |
| Equip Secondary Weapon | 2 |
| Equip Melee Weapon | 3 |
| Equip Spike | 5 |
| Use/Equip Ability: 1 | C |
| Use/Equip Ability: 2 | Q |
| Use/Equip Ability: 3 | E |
| Use/Equip Ability: Ultimate | X |
| Rotate | Unknown |
|---|---|
| Fixed Orientation | Unknown |
| Keep Player Centered | Unknown |
| Minimap Size | Unknown |
| Minimap Zoom | Unknown |
| Minimap Vision Cones | Unknown |
| Show Map Region Names | Unknown |
| Resolution | 1920x1080 |
|---|---|
| Aspect Ratio | 16:9 |
| Aspect Ratio Method | Letterbox |
| Display Mode | Fullscreen |
| Multithreaded Rendering | On |
|---|---|
| Material Quality | Low |
| Texture Quality | Low |
| Detail Quality | Low |
| UI Quality | Low |
| Vignette | Off |
| VSync | Off |
| Anti-Aliasing | MSAA 4x |
| Anisotropic Filtering | 4x |
| Improve Clarity | Off |
| Experimental Sharpening | Off |
| Bloom | Off |
| Distortion | Off |
| Cast Shadows | Off |
| Enemy Highlight Color | Unknown |
|---|
| DyAc | Premium |
|---|---|
| Black eQualizer | 15 |
| Color Vibrance | 20 |
| Low Blue Light | 0 |
| Picture Mode | FPS 1 |
|---|---|
| Brightness | 100 |
| Contrast | 50 |
| Sharpness | 7 |
| Gamma | Gamma 2 |
| Color Temperature | User Define |
| Red | 95 |
| Green | 100 |
| Blue | 99 |
| AMA | High |
Maya Champ
https://x.com/AmbiVALO/status/2057556742720929866?s=20
Thanks for the comment, but ‘gift announcement posts’ like that don’t count as proof any more. You can read more on our page about updates (https://prosettings.net/blog/how-to-properly-post-player-page-updates/) but we’ve had issues with players not using the gear they shouted out on social media before, so we’ll keep an eye on this and see if he actually ends up using that gear.