Spectre Divide Best Settings and Options Guide

Introduction


Spectre Divide has garnered a lot of attention lately. That’s partially because it’s made by Shroud -who is one of the FPS scene’s most well-known players- but also because it offers a fresh take on the FPS genre. In Spectre Divide, you don’t just control one character: you control two characters. That’s an interesting prospect, and that combined with the fact that the game is aimed at competitive gamers and playable for free is drawing in a lot of players. If you’re one of those players and you want to know what the best Spectre Divide settings are, you’ve come to the right place.

Download Spectre Divide on Steam

Best Video Settings for Spectre Divide


Spectre Divide is a game that’s made for competition, so there isn’t a massive load of options to configure when it comes to eye candy. Still, it’s a good idea to tweak some settings here and there to achieve optimal playability. Just like in all of our settings guides, we’re aiming at framerates. The higher your framerates are, the better you’ll perform in the game.

Display ModeSet this to Fullscreen or Windowed Fullscreen.
ResolutionSet this to your monitor’s native resolution.
BrightnessWe use 1 here, but this is down to personal preference. Do note that higher isn’t necessarily better; you want to be able to see everything clearly, but you don’t want to blind yourself either.
ContrastWe use 1 since the game looks rather vibrant already, but if you want to tweak this a bit you definitely can.
Frame Rate LimitOff. You can set this to a certain framerate cap if you have unbearable screen tearing, but we would recommend starting with off first.
V-SyncOff. Having this on can cause input lag.
Render ScalingWe set this to 100.0. You can lower this if you really need extra frames per second, but it can make the game look very blurry and rough around the edges, so we would only recommend lowering this as a last resort.
TexturesMedium or low. This game’s art style doesn’t really rely on fancy effects or graphical settings to look good, so you can safely turn this down without compromising the overall aesthetics or visibility. The inverse is also true: going for max graphics won’t make the game look 2x better or anything like that, so there’s no reason to do this.

This also goes for effects and post-processing.
EffectsMedium or low.
Post-ProcessingMedium or low.
Reflex EnabledWe go for On + Boost here, but you could also consider simply using On if the boost mode introduces too much latency.
NVIDIA DLSSOff.
Super Resolution ModeN/A.

Best General Settings for Spectre Divide


Most of Spectre Divide’s general settings come down to personal preference, but there are a few things you should know when configuring this section.

Mouse SensitivityThis is up to you. If you’re new to PC gaming, you can read our article on how to find the best sensitivity for you.
ADS Mouse Sensitivity MultiplierSet this to 1.0, which is the default.
Invert Y AxisOff.
4K/8K Polling Mouse SupportEven if you don’t have a high polling rate mouse, there’s nothing to lose by having this setting On.
ADS Recoil View BehaviorWe recommend Centered because it feels the most natural (and like it functions in most other games) but this comes down to preference so feel free to experiment with this a bit.
ADS Tracer DisplayThis comes down to preference as well, but we prefer Weapon Default. This ensures that weapons with a high rate of fire don’t produce too much visual clutter, while still allowing you to keep track of where you’re shooting.
ADS Tracer IntensityThis is preference, but we keep it at 0.45 which is the default value.
Optic Hit ConfirmTurn this On. Doing this, your weapon optic will light up when you hit a target. This is a very useful way of confirming whether or not you’re hitting enemies in scenarios that can sometimes get hectic.
MinimapMost of these settings are down to preference, but we would recommend making sure that you can see as much of the map as possible when playing. For the best visibility, set the minimap shape to Square.

Best Accessibility Settings for Spectre Divide


Under the accessibility settings there are actually quite a few settings you can tweak to improve the visual clarity of your game. Most of these will come down to personal preference, but it can be good to know how the different settings influence you game.

Subtitles PresetWe find that subtitles generate unnecessary visual clutter, so we turn them Off. If you prefer subtitles, you can of course turn them on.
Motion Sickness PreventionThis is a setting that, when turned on, changes certain graphics quality settings and weapon sights settings. For this reason (we want stuff to be customizable) we set this to Not Applied. If you tend to suffer from motion sickness when playing games, you can always turn this on of course.
Colorblind FilterSome gamers like to turn colorblind modes on (even if they’re not colorblind) because it can make certain gameplay elements stand out more. We find that there’s not really a big clarity difference in Spectre Divide, so we leave it Off.
Blood EffectsWe turn this Off. There are other ways in the game of confirming a hit, so you don’t need the blood FX cluttering up your screen. Additionally, turning this off will increase your frames per second somewhat.
Damage Camera EffectWe turn this On. It displays a red border on your screen when getting hit, and getting indicators like that can help with awareness.
Team Line of Sight LasersWe recommend turning this On. It displays lasers to show where exactly your teammates are looking, and this can be incredibly helpful when holding angles or clearing certain sections of the map. It does add quite some visual ‘noise’ though, so if you’re sensitive to that you can turn it off, but we find it too handy (especially when playing with randoms) to turn it off.
Enemy Outline ColorThis can be left at Orange. Depending on your preference, you can obviously go with other colors, but make sure to use bright and noticeable colors. Don’t use something neutral that blends into the background.
LanguageThis is all personal preference.

Best Crosshair Settings for Spectre Divide


A crosshair is extremely personal. As such, you should use whatever you prefer. However, that doesn’t mean that there aren’t certain guidelines to follow, especially if you’re new. When creating a crosshair, you should take care of the following things:

  • Make sure the color does not blend into the game world; it’s best to use a flashy/neon color
  • Make sure the crosshair is visible to you at all times; don’t make it too small
  • Make sure the crosshair doesn’t obscure your vision; having very thick lines that are close together can make enemies that are far away practically disappear behind your crosshair, so make sure that you can still aim precisely at long distances

In Spectre Divide, you can configure your ADS (Aim Down Sights) and hipfire crosshairs separately. It’s a good idea to have your hipfire crosshair be a bit bigger and ‘spaced out’. This will allow you to always keep track of your crosshair when you’re moving about and hipfiring. Your ADS crosshair can just be a small dot, which aids with precision. You can make the ADS dot quite big in Spectre Divide, but that’s not something that we would recommend.

If you’re new to the game (or new to gaming in general) you can also toggle ‘show firing accuracy’ and ‘show movement accuracy’ on. This will make your crosshair move dynamically in accordance to how big the bullet spread is at that time. We prefer the consistency of having a set crosshair, but this is a personal thing so feel free to experiment with it.

Conclusion


Spectre Divide isn’t the most exhaustive game when it comes to its ingame settings, but there are definitely some interesting things to configure. What’s also nice is that the game is really trying to be inclusive. There are settings for people with motion sickness, photosensitivity, and colorblindness, which is always good to see.

This settings guide should be a really good starting point for you to configure your own personal settings. Have fun out there!

0 Comments
Inline Feedbacks
View all comments