Primary
Color | Cyan |
---|---|
Crosshair Color | #00FFFF |
Outlines | On |
Outline Opacity | 1 |
Outline Thickness | 1 |
Center Dot | Off |
Name | Michael Grzesiek |
---|---|
Birthday | June 2, 1994 |
Country | Canada |
Team | Content Creator![]() |
Michael “shroud” Grzesiek is one of the most famous streamers in the world.
Before transitioning to becoming a full-time streamer, he played in Cloud 9’s CS:GO division, achieving numerous tournament victories and cementing himself as one of NA’s best. In April 2018, he announced that he would formally retire and left Cloud 9 where he was previously signed as a streamer after leaving the active roster.
He briefly joined Sentinels’ professional VALORANT roster in the summer of 2022 to play in LCQ.
DPI | 400 |
---|---|
Sensitivity | 0.8 |
eDPI | 320 |
Zoom Sensitivity | 1 |
Hz | 1000 |
Windows Sensitivity | 6 |
Raw Input Buffer | On |
Color | Cyan |
---|---|
Crosshair Color | #00FFFF |
Outlines | On |
Outline Opacity | 1 |
Outline Thickness | 1 |
Center Dot | Off |
Show Inner Lines | On |
---|---|
Inner Line Opacity | 1 |
Inner Line Length | 4 |
Inner Line Thickness | 2 |
Inner Line Offset | 2 |
Movement Error | Off |
Firing Error | Off |
Show Outer Lines | Off |
---|---|
Movement Error | Off |
Firing Error | Off |
Code | Unknown |
---|
Walk | L-Shift |
---|---|
Crouch | L-Ctrl |
Jump | Space / Mouse Wheel Down |
Use Object | F |
Equip Primary Weapon | 1 |
Equip Secondary Weapon | 2 |
Equip Melee Weapon | 3 |
Equip Spike | 4 |
Use/Equip Ability: 1 | C |
Use/Equip Ability: 2 | Q |
Use/Equip Ability: 3 | E |
Use/Equip Ability: Ultimate | X |
Rotate | Rotate |
---|---|
Fixed Orientation | Based On Side |
Keep Player Centered | Off |
Minimap Size | 1.028 |
Minimap Zoom | 1 |
Minimap Vision Cones | On |
Show Map Region Names | Always |
Resolution | 2560x1440 |
---|---|
Aspect Ratio | 16:9 |
Aspect Ratio Method | Fill |
Display Mode | Fullscreen |
Multithreaded Rendering | On |
---|---|
Material Quality | Low |
Texture Quality | High |
Detail Quality | Low |
UI Quality | Low |
Vignette | Off |
VSync | Off |
Anti-Aliasing | MSAA 4x |
Anisotropic Filtering | 8x |
Improve Clarity | On |
Experimental Sharpening | Off |
Bloom | Off |
Distortion | Off |
Cast Shadows | On |
Enemy Highlight Color | Red (Default) |
---|
DPI | 400 |
---|---|
Sensitivity | 2.4 |
eDPI | 960 |
Zoom Sensitivity | 1 |
Hz | 1000 |
Windows Sensitivity | 6 |
Raw Input | 1 |
Mouse Acceleration | 0 |
Drawoutline | 1 |
---|---|
Alpha | 255 |
Color | 3 |
Blue | 250 |
Green | 250 |
Red | 250 |
Dot | 0 |
Gap | -2 |
Size | 5 |
Style | 1 |
Thickness | 1.5 |
Sniper Width | 2 |
FOV | 68 |
---|---|
Offset X | 2.5 |
Offset Y | 1 |
Offset Z | -1.5 |
Presetpos | 3 |
Shift Left Amt | 0 |
Shift Right Amt | 0 |
Recoil | 0 |
Righthand | 1 |
Lower Amt | 5 |
---|---|
Amt Lat | 0.1 |
Amt Vert | 0.1 |
Cycle | 0.98 |
Resolution | 1920x1080 |
---|---|
Aspect Ratio | 16:9 |
Scaling Mode | Native |
Color Mode | Computer Monitor |
Brightness | 100% |
Display Mode | Fullscreen |
Global Shadow Quality | High |
---|---|
Model / Texture Detail | Low |
Texture Streaming | Disabled |
Effect Detail | Low |
Shader Detail | Low |
Boost Player Contrast | Enabled |
Multicore Rendering | Enabled |
Multisampling Anti-Aliasing Mode | 8x MSAA |
FXAA Anti-Aliasing | Disabled |
Texture Filtering Mode | Anisotropic 8x |
Wait for Vertical Sync | Disabled |
Motion Blur | Disabled |
Triple-Monitor Mode | Disabled |
Use Uber Shaders | Enabled |
DPI | 400 |
---|---|
Sensitivity | 3 |
ADS Sensitivity Multiplier | 1 |
Per Optic ADS Sensitivity | Off |
eDPI | 1200 |
Hz | 1000 |
Acceleration | Off |
Crouch | L-Ctrl |
---|---|
Jump | Space |
Sprint | L-Shift |
Auto-Sprint | Off |
Tactical Ability | Q |
---|---|
Ultimate Ability | Y / Z |
Interact / Pickup | E |
Alternate Interact | X |
Inventory | Tab |
Map | M |
Toggle Fire Mode | B |
Melee | V |
Equip Weapon 1 | 1 |
Equip Weapon 2 | 2 |
Holster Weapons | 3 |
Equip Grenade | G |
Equip Survival Item | L-Alt |
Use Syringe | 5 |
Use Med Kit | 6 |
Use Shield Cell | 7 |
Use Shield Battery | 8 |
Use Phoenix Kit | 9 |
Display Mode | Full Screen |
---|---|
Resolution | 1920x1080 |
Aspect Ratio | 16:9 |
Brightness | 50% |
FOV | 103 |
FOV Ability Scaling | Disabled |
Sprint View Shake | Minimal |
V-Sync | Disabled |
---|---|
NVIDIA Reflex | Enabled + Boost |
Anti-Aliasing | TSAA |
Texture Streaming Budget | Insane (8GB VRAM) |
Texture Filtering | Anisotropic 16x |
Ambient Occlusion Quality | High |
Sun Shadow Coverage | Low |
Sun Shadow Detail | Low |
Spot Shadow Detail | Low |
Volumetric Lighting | Disabled |
Dynamic Spot Shadows | Disabled |
Model Detail | High |
Effects Detail | High |
Impact Marks | High |
Ragdolls | High |
DPI | 400 |
---|---|
Hz | 1000 |
Aim Sensitivity | 50 |
General Sensitivity | 50 |
ADS Sensitivity | 50 |
Vertical Sensitivity Multiplier | 1.00 |
Universal Sensitivity for All Scopes | Enable |
Walk | N/A |
---|---|
Sprint | L-Shift |
Crouch | C |
Jump / Vault | Space Bar / L-Ctrl |
Prone | Z |
Interact | F |
Auto Run | = |
Peek Left | Q |
---|---|
Peek Right | E |
Display Mode | Full Screen |
---|---|
Resolution | 2560x1440 |
In-Game FPS Cap | Unlimited |
Brightness | 50 |
Render Scale | 100 |
---|---|
FPP Camera FOV | 103 |
Anti-Aliasing | Medium |
Post-Processing | Medium |
Shadows | Medium |
Textures | Medium |
Effects | Medium |
Foliage | Medium |
View Distance | High |
Sharpen | Disable |
V-Sync | Disable |
Motion Blur | Disable |
DirectX Version | DirectX 11 |
DPI | 400 |
---|---|
Hz | 1000 |
X-Axis Sensitivity | 12.9% |
Y-Axis Sensitivity | 12.9% |
Targeting Sensitivity | 65.3% |
Scope Sensitivity | 56.3% |
Crouch | L-Ctrl |
---|---|
Jump | Space / Mouse Wheel Down |
Sprint | L-Shift |
Harvesting Tool | 1 |
---|---|
Weapon Slot 1 | 2 |
Weapon Slot 2 | 3 |
Weapon Slot 3 | 4 |
Weapon Slot 4 | 5 |
Weapon Slot 5 | 6 |
Use | F |
Wall | Q |
---|---|
Floor | X |
Stairs | E |
Roof | Mouse 4 |
Trap | T |
Rotate Building | R |
Building Edit | G |
Turbo Building | On |
Confirm Edit on Release | Unknown |
Disable Pre-Edit Option | Unknown |
Window Mode | Fullscreen |
---|---|
Resolution | 1920x1080 |
Frame Rate Limit | 240 FPS |
HUD Scale | 100% |
Brightness | 50% |
---|---|
User Interface Contrast | 1x |
Color Blind Mode | Off |
Color Blind Strength | 0 |
View Distance | Epic |
---|---|
Shadows | Off |
Anti-Aliasing & Super Resolution | Off |
Textures | Low |
Effects | Low |
Post Processing | Low |
Vsync | Off |
---|---|
Motion Blur | Off |
Show FPS | On |
Rendering Mode | DirectX 12 |
Allow Multithreaded Rendering | On |
NVIDIA Reflex Low Latency | On +Boost |
DPI | 400 |
---|---|
Hz | 1000 |
Sensitivity | 7.5 |
Vertical Sensitivity Multiplier | 1 |
ADS Sensitivity Mode | Legacy |
Custom Sensitivity Per Zoom | Off |
Acceleration | 0 |
Filtering | 0 |
Smoothing | 0 |
Use | F |
---|---|
Jump / Stand / Mantle | Space Bar |
Crouch / Slide | L-Ctrl |
Prone | Z |
Sprint / Tactical Sprint / Steady Aim | L-Shift |
Weapon Mount | E / Mouse 5 |
---|---|
Alternate Fire | B |
Melee / Finishing Move | Caps Lock |
Use Lethal Equipment | Mouse 4 |
Use Tactical Equipment | Q |
Use Armor Plate | 4 |
Night Vision Goggles | X |
Use Field Upgrade | 5 |
Aim Down Sight Behavior | Hold |
---|---|
Steady Aim Behavior | Hold |
Equipment Behavior | Hold |
Depleted Ammo Weapon Switch | Enabled |
Armor Plate Behavior | Apply All |
Slide Behavior | Tap |
---|---|
Automatic Sprint | Automatic Tactical Sprint |
Resolution | 2560x1440 |
---|---|
Display Mode | windowed |
V-Sync | Disabled |
Brightness | 50 |
Display Gamma | 2.2 (sRGB) |
NVIDIA Reflex Low Latency | Enabled + Boost |
Field of View | 100 |
ADS Field of View | Independent |
Camera Movement | Default - 100% |
Render Resolution | 100 |
---|---|
Streaming Quality | Normal |
Texture Resolution | High |
Texture Filter Anisotropic | High |
Particle Quality | High |
Bullet Impacts & Sprays | Enabled |
Tessellation | Near |
Dismemberment & Gore Effects | Disabled |
On-demand Texture Streaming | High Quality |
Filmic Strength | 1.00 |
---|---|
Film Grain | 0.00 |
NVIDIA DLSS | Quality |
Anti-Aliasing | Quality |
Depth of Field | Disabled |
World Motion Blur | Disabled |
Weapon Motion Blur | Enabled |
Shadow Map Resolution | Normal |
---|---|
Cache Spot Shadows | Disabled |
Cache Sun Shadows | Disabled |
Particle Lighting | High |
DirectX Raytracing | Disabled |
Ambient Occlusion | Disabled |
Screen Space Reflection (SSR) | High |
DPI | 400 |
---|---|
Sensitivity | 9.5 |
eDPI | 3800 |
Zoom Sensitivity | 38 |
Hz | 1000 |
Type | Unknown |
---|---|
Show Accuracy | Unknown |
Color | Unknown |
Thickness | Unknown |
Length | Unknown |
Center Gap | Unknown |
Opacity | Unknown |
Outline Opacity | Unknown |
Dot Size | Unknown |
Dot Opacity | Unknown |
Scale with Resolution | Unknown |
Resolution | 1920x1080 |
---|---|
Aspect Ratio | 16:9 |
Field of View | 103 |
Render Scale | 100% |
Frame Rate | 240 |
VSync | Off |
Triple Buffering | Off |
Reduce Buffering | On |
NVIDIA Reflex | Enabled + Boost |
Gamma Correction | 2.20 |
Contrast | 1.00 |
Brightness | 1.00 |
High Quality Upsampling | default |
---|---|
Texture Quality | High |
Texture Filtering Quality | Ultra - 8x |
Local Fog Detail | Low |
Dynamic Reflections | Off |
Shadow Detail | Off |
Model Detail | High |
Effects Detail | High |
Lighting Quality | High |
Antialias Quality | Off |
Refraction Quality | Low |
Screenshot Quality | 1x Resolution |
Ambient Occlusion | Off |
Local Reflections | Off |
Damage FX | Default |