Primary
Color | Red |
---|---|
Crosshair Color | #ff0000 |
Outlines | On |
Outline Opacity | 1 |
Outline Thickness | 1 |
Center Dot | On |
Center Dot Opacity | 1 |
Center Dot Thickness | 3 |
Name | Dmitrii Osintsev |
---|---|
Birthday | June 26, 1998 |
Country | Russia |
Team | Content Creator![]() |
Dmitrii “Recrent” Osintsev was born on June 26, 1998 and is a content creator.
DPI | 800 |
---|---|
Hz | 1000 |
Sensitivity | 4.33 |
Vertical Sensitivity Multiplier | 1.00 |
ADS Sensitivity Mode | Legacy |
Custom Sensitivity Per Zoom | Off |
Acceleration | 0 |
Filtering | 0 |
Smoothing | 0 |
Use | F |
---|---|
Jump / Stand / Mantle | Space Bar |
Crouch / Slide | L-Ctrl |
Prone | C |
Sprint / Tactical Sprint / Steady Aim | L-Shift |
Weapon Mount | Mouse 5 |
---|---|
Alternate Fire | B |
Melee / Finishing Move | Mouse 4 |
Use Lethal Equipment | G |
Use Tactical Equipment | Q |
Use Armor Plate | 3 |
Night Vision Goggles | X |
Use Field Upgrade | 4 |
Aim Down Sight Behavior | Hold |
---|---|
Steady Aim Behavior | Hold |
Equipment Behavior | Hold |
Depleted Ammo Weapon Switch | Enabled |
Armor Plate Behavior | Apply All |
Slide Behavior | Tap |
---|---|
Automatic Sprint | Automatic Tactical Sprint |
Resolution | 2560x1440 |
---|---|
Display Mode | fullscreen_borderless |
V-Sync | Disabled |
Brightness | 50 |
Display Gamma | 2.2 (sRGB) |
NVIDIA Reflex Low Latency | Enabled + Boost |
Field of View | 120 |
ADS Field of View | Affected |
Camera Movement | Default - 100% |
Render Resolution | 100 |
---|---|
Streaming Quality | Low |
Texture Resolution | Normal |
Texture Filter Anisotropic | High |
Particle Quality | High |
Bullet Impacts & Sprays | Disabled |
Tessellation | All |
Dismemberment & Gore Effects | Disabled |
On-demand Texture Streaming | Disabled |
Filmic Strength | 1.00 |
---|---|
Film Grain | 0.25 |
NVIDIA DLSS | Performance |
Anti-Aliasing | Disabled |
Depth of Field | Disabled |
World Motion Blur | Disabled |
Weapon Motion Blur | Disabled |
Shadow Map Resolution | High |
---|---|
Cache Spot Shadows | Enabled |
Cache Sun Shadows | Enabled |
Particle Lighting | Low |
DirectX Raytracing | Disabled |
Ambient Occlusion | Disabled |
Screen Space Reflection (SSR) | Disabled |
DPI | 800 |
---|---|
Sensitivity | 0.3 |
eDPI | 240 |
Zoom Sensitivity | 1 |
Hz | 1000 |
Windows Sensitivity | 6 |
Raw Input Buffer | On |
Color | Red |
---|---|
Crosshair Color | #ff0000 |
Outlines | On |
Outline Opacity | 1 |
Outline Thickness | 1 |
Center Dot | On |
Center Dot Opacity | 1 |
Center Dot Thickness | 3 |
Show Inner Lines | On |
---|---|
Inner Line Opacity | 0 |
Inner Line Length | 1 |
Inner Line Thickness | 1 |
Inner Line Offset | 1 |
Movement Error | Off |
Firing Error | Off |
Show Outer Lines | Off |
---|---|
Movement Error | Off |
Firing Error | Off |
Code | Unknown |
---|
Walk | L-Shift |
---|---|
Crouch | L-Ctrl |
Jump | Space Bar |
Use Object | F |
Equip Primary Weapon | 1 |
Equip Secondary Weapon | 2 |
Equip Melee Weapon | 3 |
Equip Spike | Q |
Use/Equip Ability: 1 | 4 |
Use/Equip Ability: 2 | E |
Use/Equip Ability: 3 | C |
Use/Equip Ability: Ultimate | X |
Rotate | Rotate |
---|---|
Fixed Orientation | Based On Side |
Keep Player Centered | On |
Minimap Size | 1.1 |
Minimap Zoom | 0.9 |
Minimap Vision Cones | On |
Show Map Region Names | Always |
Resolution | 2560x1440 |
---|---|
Aspect Ratio | 16:9 |
Aspect Ratio Method | Letterbox |
Display Mode | Fullscreen |
Multithreaded Rendering | Unknown |
---|---|
Material Quality | Unknown |
Texture Quality | Unknown |
Detail Quality | Unknown |
UI Quality | Unknown |
Vignette | Unknown |
VSync | Unknown |
Anti-Aliasing | Unknown |
Anisotropic Filtering | Unknown |
Improve Clarity | Unknown |
Experimental Sharpening | Unknown |
Bloom | Unknown |
Distortion | Unknown |
Cast Shadows | Unknown |
Enemy Highlight Color | Unknown |
---|