Primary
Color | White |
---|---|
Crosshair Color | #ffffff |
Outlines | On |
Outline Opacity | 1 |
Outline Thickness | 2 |
Center Dot | Off |
Name | Nicholas Cannella |
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Birthday | August 16, 1995 |
Country | United States |
Team | Team Liquid |
Nicholas “nitr0” Cannella was born on August 16, 1995 and is currently playing for Team Liquid as a rifler.
DPI | 400 |
---|---|
Sensitivity | 1.8 |
eDPI | 720 |
Zoom Sensitivity | 1.04 |
Hz | 500 |
Windows Sensitivity | 6 |
Raw Input | 1 |
Mouse Acceleration | 1.05 |
Drawoutline | 0 |
---|---|
Alpha | 255 |
Color | 5 |
Blue | 255 |
Green | 255 |
Red | 255 |
Dot | 0 |
Gap | -4 |
Size | 1.5 |
Style | 4 |
Thickness | 1 |
Sniper Width | 1 |
FOV | 68 |
---|---|
Offset X | 2.5 |
Offset Y | 0 |
Offset Z | -1.5 |
Presetpos | 3 |
Shift Left Amt | 1.5 |
Shift Right Amt | 0.75 |
Recoil | 0 |
Righthand | 1 |
Lower Amt | 21 |
---|---|
Amt Lat | 0.4 |
Amt Vert | 0.25 |
Cycle | 0.98 |
Resolution | 1680x1050 |
---|---|
Aspect Ratio | 16:10 |
Scaling Mode | Stretched |
Color Mode | Computer Monitor |
Brightness | 130% |
Display Mode | Fullscreen |
Global Shadow Quality | High |
---|---|
Model / Texture Detail | Medium |
Texture Streaming | Disabled |
Effect Detail | High |
Shader Detail | High |
Boost Player Contrast | Enabled |
Multicore Rendering | Enabled |
Multisampling Anti-Aliasing Mode | None |
FXAA Anti-Aliasing | Disabled |
Texture Filtering Mode | Bilinear |
Wait for Vertical Sync | Disabled |
Motion Blur | Disabled |
Triple-Monitor Mode | Disabled |
Use Uber Shaders | Enabled |
DPI | 400 |
---|---|
Sensitivity | 0.7 |
eDPI | 280 |
Zoom Sensitivity | 1.04 |
Hz | 500 |
Windows Sensitivity | 6 |
Raw Input Buffer | On |
Color | White |
---|---|
Crosshair Color | #ffffff |
Outlines | On |
Outline Opacity | 1 |
Outline Thickness | 2 |
Center Dot | Off |
Show Inner Lines | On |
---|---|
Inner Line Opacity | 1 |
Inner Line Length | 3 |
Inner Line Thickness | 2 |
Inner Line Offset | 3 |
Movement Error | Off |
Firing Error | Off |
Show Outer Lines | On |
---|---|
Outer Line Opacity | 0 |
Outer Line Length | 0 |
Outer Line Thickness | 0 |
Outer Line Offset | 0 |
Movement Error | Off |
Firing Error | Off |
Code | Unknown |
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Walk | L-Shift |
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Crouch | L-Ctrl |
Jump | Mouse Wheel Down |
Use Object | F |
Equip Primary Weapon | 1 |
Equip Secondary Weapon | 2 |
Equip Melee Weapon | 3 |
Equip Spike | 4 |
Use/Equip Ability: 1 | Q |
Use/Equip Ability: 2 | E |
Use/Equip Ability: 3 | C |
Use/Equip Ability: Ultimate | X |
Rotate | Rotate |
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Fixed Orientation | Based On Side |
Keep Player Centered | On |
Minimap Size | 1.2 |
Minimap Zoom | 1 |
Minimap Vision Cones | On |
Show Map Region Names | Always |
Resolution | 1680x1050 |
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Aspect Ratio | 16:10 |
Aspect Ratio Method | Fill |
Display Mode | Fullscreen |
Multithreaded Rendering | Unknown |
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Material Quality | Unknown |
Texture Quality | Unknown |
Detail Quality | Unknown |
UI Quality | Unknown |
Vignette | Unknown |
VSync | Unknown |
Anti-Aliasing | Unknown |
Anisotropic Filtering | Unknown |
Improve Clarity | Unknown |
Experimental Sharpening | Unknown |
Bloom | Unknown |
Distortion | Unknown |
Cast Shadows | Unknown |
Enemy Highlight Color | Unknown |
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