Nick “Nickmercs” Kolcheff is a full-time content creator and streamer from the United States of America.
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Name | Nick Kolcheff |
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Birthday | November 21, 1990 |
Country | United States |
Team | FaZe Clan |
Nick “Nickmercs” Kolcheff is a full-time content creator and streamer from the United States of America.
Custom Look Controls | Off |
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Look Sensitivity | High (4) |
Look Sensitivity (ADS) | Default (3) |
Response Curve | Classic |
Look Deadzone | Small |
Movement Deadzone | Small |
Inverted Look | Off |
Vibration | Off |
Button Layout | Default |
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Stick Layout | Default |
Interact/Reload Button | Tap to Use and Reload |
Crouch Button | Toggle |
Aim Button | Hold |
Survival Slot Button | On |
Trigger Deadzones | Moderate |
Display Mode | Full Screen |
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Resolution | 1920x1080 |
Aspect Ratio | 16:9 |
Brightness | 50% |
FOV | 110 |
FOV Ability Scaling | Enabled |
Sprint View Shake | Minimal |
V-Sync | Disabled |
---|---|
NVIDIA Reflex | Enabled + Boost |
Anti-Aliasing | None |
Texture Streaming Budget | Medium (3GB VRAM) |
Texture Filtering | Bilinear |
Ambient Occlusion Quality | Disabled |
Sun Shadow Coverage | Low |
Sun Shadow Detail | Low |
Spot Shadow Detail | Disabled |
Volumetric Lighting | Disabled |
Dynamic Spot Shadows | Disabled |
Model Detail | Low |
Effects Detail | Low |
Impact Marks | Disabled |
Ragdolls | Low |
Controller Auto-Run | On |
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Edit Hold Time | 0.114 Seconds |
Build Immediately (Builder Pro) | Unknown |
Slide Hold Time | Unknown |
Reset Camera Axes | Unknown |
Reset Camera Time | Unknown |
Vibration | Off |
Edit Mode Sensitivity Multiplier | 1.4x |
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Build Mode Sensitivity Multiplier | 1.7x |
Look Horizontal Speed | 47% |
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Look Vertical Speed | 44% |
Turning Horizontal Boost | 0% |
Turning Vertical Boost | 0% |
Turning Boost Ramp Time | 0.00 Seconds |
Instant Boost When Building | Off |
ADS Look Horizontal Speed | 16% |
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ADS Look Vertical Speed | 13% |
ADS Turning Horizontal Boost | 0% |
ADS Turning Vertical Boost | 0% |
ADS Turning Boost Ramp Time | 0.00 Seconds |
Look Dampening Time | 0.00 Seconds |
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Look Input Curve | Exponential |
Aim Assist Strength | 100% |
Left Stick Deadzone | 15% |
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Right Stick Deadzone | 18% |
Enable Foot Controller | Off |
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Foot Controller Dead Zone | Unknown |
Foot Controller Max Throttle | Unknown |
Aim Down Sights | L2 |
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Previous Weapon | L1 |
Attack / Confirm | R2 |
Next Weapon | R1 |
Inventory | D-Pad Up |
Place Marker | D-Pad Left |
Map | D-Pad Right |
Push To Talk | Unknown |
Sprint / Auto Sprint | L3 |
Edit | Triangle (SCUF 2) |
Toggle Pickaxe | Touch Pad |
Reload / Interact | Square |
Switch Mode | Circle |
Jump | Cross (SCUF 1) |
Crouch / Slide / Repair | R3 |
Stair Piece | L2 |
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Roof Piece | L1 |
Wall Piece | R2 |
Floor Piece | R1 |
Inventory | D-Pad Up |
Change Material / Trap | D-Pad Right |
Map | Unknown |
Push To Talk | Unknown |
Sprint / Auto Sprint | L3 |
Edit | Triangle (SCUF 2) |
Toggle Pickaxe | Touch Pad |
Trap Picker / Place / Interact | Square |
Switch Mode | Circle |
Jump | Cross (SCUF 1) |
Rotate / Repair / Change Trap | R3 |
Select | R2 |
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Inventory | D-Pad Up |
Push To Talk | Unknown |
Map | Unknown |
Sprint / Auto Sprint | L3 |
Toggle Pickaxe | Touch Pad |
Jump | Cross (SCUF 1) |
Reset | Unknown |
Confirm | Triangle (SCUF 2) |
Window Mode | Fullscreen |
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Resolution | 1920x1080 |
Vsync | Unknown |
Frame Rate Limit | 360 FPS |
Rendering Mode | Unknown |
HUD Scale | 90% |
Brightness | 100% |
---|---|
User Interface Contrast | 1x |
Color Blind Mode | Protanope |
Color Blind Strength | 10 |
Motion Blur | Unknown |
Anti-Aliasing & Super Resolution | Off |
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Temporal Super Resolution | Unknown |
3D Resolution | Unknown |
Dynamic 3D Resolution | Unknown |
Nanite Virtualized Geometry | Unknown |
Shadows | Off |
Global Illumination | Unknown |
Reflections | Unknown |
View Distance | Epic |
Textures | Low |
Effects | Low |
Post Processing | Low |
Hardware Ray Tracing | Unknown |
Show FPS | On |
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NVIDIA Reflex Low Latency | Unknown |
Button Layout | tactical |
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Stick Layout Preset | Default |
Left Stick Min Input Deadzone | 0.15 |
Right Stick Min Input Deadzone | 0.15 |
Left Stick Max Input Deadzone | 0.15 |
Right Stick Max Input Deadzone | 0.15 |
Horizontal Stick Sensitivity | 6 |
Vertical Stick Sensitivity | 6 |
ADS Sensitivity Multiplier | 1 |
Custom Sensitivity Per Zoom | 0 |
Aim Response Curve Type | Standard |
Controller Vibration | Disabled |
Gas Mask is Toggle Only | Unknown |
Aim Assist | Standard |
Scale Aim Assist with FOV | Enabled |
Aim Down Sight Behavior | Hold |
---|---|
Steady Aim Behavior | Hold |
Equipment Behavior | Hold |
Depleted Ammo Weapon Switch | Enabled |
Armor Plate Behavior | Apply One |
Slide Behavior | Tap |
---|---|
Automatic Sprint | Disabled |
Resolution | 1920x1080 |
---|---|
Display Mode | fullscreen |
V-Sync | Disabled |
Brightness | 50 |
Display Gamma | 2.2 (sRGB) |
NVIDIA Reflex Low Latency | Enabled + Boost |
Field of View | Unknown |
ADS Field of View | Unknown |
Camera Movement | Default - 100% |
Render Resolution | 100 |
---|---|
Streaming Quality | Normal |
Texture Resolution | Normal |
Texture Filter Anisotropic | Normal |
Particle Quality | High |
Bullet Impacts & Sprays | Enabled |
Tessellation | Disabled |
Dismemberment & Gore Effects | Disabled |
On-demand Texture Streaming | High Quality |
Filmic Strength | 0 |
---|---|
Film Grain | 0 |
NVIDIA DLSS | Quality |
Anti-Aliasing | Quality |
Depth of Field | Disabled |
World Motion Blur | Disabled |
Weapon Motion Blur | Disabled |
Shadow Map Resolution | Low |
---|---|
Cache Spot Shadows | Enabled |
Cache Sun Shadows | Enabled |
Particle Lighting | Low |
DirectX Raytracing | Disabled |
Ambient Occlusion | Disabled |
Screen Space Reflection (SSR) | Disabled |
he uses the Beyerdynamic DT 990 Pro now
Updated Nickmercs’ headset, thanks!