Marcus “maNkz” Kjeldsen was born on April 21, 1998 and is currently a free agent.
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Name | Marcus Kjeldsen |
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Birthday | April 21, 1998 |
Country | Denmark |
Team | Free Agent![]() |
Marcus “maNkz” Kjeldsen was born on April 21, 1998 and is currently a free agent.
DPI | 800 |
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Sensitivity | 1.15 |
eDPI | 920 |
Zoom Sensitivity | 1 |
Hz | 1000 |
Windows Sensitivity | 6 |
Style | Unknown |
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Follow Recoil | Unknown |
Dot | Unknown |
Length | Unknown |
Thickness | Unknown |
Gap | Unknown |
Outline | Unknown |
Outlinethickness | Unknown |
Color | Unknown |
Red | Unknown |
Green | Unknown |
Blue | Unknown |
Alpha | Unknown |
Alpha Value | Unknown |
T Style | Unknown |
Deployed Weapon Gap | Unknown |
Sniper Width | Unknown |
FOV | Unknown |
---|---|
Offset X | Unknown |
Offset Y | Unknown |
Offset Z | Unknown |
Presetpos | Unknown |
Lower Amt | Unknown |
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Amt Lat | Unknown |
Amt Vert | Unknown |
Cycle | Unknown |
Resolution | 1680x1050 |
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Aspect Ratio | 16:10 |
Scaling Mode | Black Bars |
Brightness | 130% |
Display Mode | Fullscreen |
Boost Player Contrast | Disabled |
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V-Sync | Disabled |
NVIDIA Reflex Low Latency | Unknown |
NVIDIA G-Sync | Unknown |
Maximum FPS In Game | Unknown |
Multisampling Anti-Aliasing Mode | 2x MSAA |
Global Shadow Quality | Low |
Dynamic Shadows | Unknown |
Model / Texture Detail | Low |
Texture Filtering Mode | Bilinear |
Shader Detail | Low |
Particle Detail | Unknown |
Ambient Occlusion | Unknown |
High Dynamic Range | Unknown |
FidelityFX Super Resolution | Unknown |
HUD Scale | Unknown |
---|---|
HUD Color | Unknown |
Radar Centers The Player | Unknown |
---|---|
Radar is Rotating | Unknown |
Toggle Shape With Scoreboard | Unknown |
Radar Hud Size | Unknown |
Radar Map Zoom | Unknown |