Primary
Color | Green |
---|---|
Crosshair Color | #00ff00 |
Outlines | Off |
Center Dot | On |
Center Dot Opacity | 1 |
Center Dot Thickness | 1 |
Name | Spencer Martin |
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Birthday | March 6, 1990 |
Country | United States |
Team | Content Creator![]() |
Spencer “Hiko” Martin is a former professional VALORANT player. He is also a former professional Counter-Strike: Global Offensive player and is responsible for some of the scene’s most memorable moments, and phrases that were uttered by casters during some of those iconic moments still live on in the collective CS:GO memory to this day. Notable example are the ‘inhuman reflexes’ and ‘Hiko are you kidding me’ moments.
He retired from professional CS:GO when the VALORANT beta came out and then immediately signed for 100 Thieves, where he played for his entire active VALORANT career.
DPI | 1600 |
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Sensitivity | 0.36 |
eDPI | 576 |
Zoom Sensitivity | 1 |
Hz | 1000 |
Windows Sensitivity | 6 |
Raw Input Buffer | On |
Color | Green |
---|---|
Crosshair Color | #00ff00 |
Outlines | Off |
Center Dot | On |
Center Dot Opacity | 1 |
Center Dot Thickness | 1 |
Show Inner Lines | On |
---|---|
Inner Line Opacity | 1 |
Inner Line Length | 2 |
Inner Line Thickness | 1 |
Inner Line Offset | 3 |
Movement Error | Off |
Firing Error | On |
Firing Error Multiplier | 1 |
Show Outer Lines | On |
---|---|
Outer Line Length | 5 |
Outer Line Thickness | 2 |
Outer Line Offset | 4 |
Movement Error | Off |
Firing Error | Off |
Code | Unknown |
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Walk | L-Shift |
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Crouch | L-Ctrl |
Jump | Mouse Wheel Down |
Use Object | F |
Equip Primary Weapon | 1 |
Equip Secondary Weapon | 2 |
Equip Melee Weapon | 3 |
Equip Spike | 4 |
Use/Equip Ability: 1 | C |
Use/Equip Ability: 2 | Q |
Use/Equip Ability: 3 | E |
Use/Equip Ability: Ultimate | X |
Rotate | Rotate |
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Fixed Orientation | Based On Side |
Keep Player Centered | Off |
Minimap Size | 1.1 |
Minimap Zoom | 0.9 |
Minimap Vision Cones | On |
Show Map Region Names | Always |
Resolution | 1680x1050 |
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Aspect Ratio | 16:10 |
Aspect Ratio Method | Fill |
Display Mode | Fullscreen |
Multithreaded Rendering | On |
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Material Quality | Low |
Texture Quality | Low |
Detail Quality | Med |
UI Quality | Med |
Vignette | Off |
VSync | Off |
Anti-Aliasing | MSAA 2x |
Anisotropic Filtering | 1x |
Improve Clarity | On |
Experimental Sharpening | Unknown |
Bloom | Off |
Distortion | Off |
Cast Shadows | Off |
Enemy Highlight Color | Yellow (Deuteranopia) |
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DPI | 1600 |
---|---|
Sensitivity | 1.07 |
eDPI | 1712 |
Zoom Sensitivity | 1.00 |
Hz | 1000 |
Windows Sensitivity | 6 |
Raw Input | 1 |
Mouse Acceleration | -2 |
Drawoutline | 1 |
---|---|
Alpha | 255 |
Color | 2 |
Blue | Unknown |
Green | Unknown |
Red | Unknown |
Dot | 1 |
Gap | -3 |
Size | 2 |
Style | 4 |
Thickness | 0 |
Sniper Width | Unknown |
FOV | 68 |
---|---|
Offset X | 2.5 |
Offset Y | 0 |
Offset Z | -1.5 |
Presetpos | 3 |
Shift Left Amt | 1.5 |
Shift Right Amt | 0.75 |
Recoil | 0 |
Righthand | 1 |
Lower Amt | 21 |
---|---|
Amt Lat | 0.4 |
Amt Vert | 0.25 |
Cycle | 0.98 |
Resolution | Unknown |
---|---|
Aspect Ratio | Unknown |
Scaling Mode | Unknown |
Color Mode | Unknown |
Brightness | Unknown |
Display Mode | Unknown |
Global Shadow Quality | Unknown |
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Model / Texture Detail | Unknown |
Texture Streaming | Unknown |
Effect Detail | Unknown |
Shader Detail | Unknown |
Boost Player Contrast | Unknown |
Multicore Rendering | Unknown |
Multisampling Anti-Aliasing Mode | Unknown |
FXAA Anti-Aliasing | Unknown |
Texture Filtering Mode | Unknown |
Wait for Vertical Sync | Unknown |
Motion Blur | Unknown |
Triple-Monitor Mode | Unknown |
Use Uber Shaders | Unknown |