Jack “Gizmy” von Spreckelsen is a professional Counter-Strike 2 player who is currently playing for Monte as a rifler.
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Name | Jack von Spreckelsen |
---|---|
Birthday | February 20, 2004 |
Country | United Kingdom |
Team | Monte![]() |
Jack “Gizmy” von Spreckelsen is a professional Counter-Strike 2 player who is currently playing for Monte as a rifler.
DPI | 800 |
---|---|
Sensitivity | 1.25 |
eDPI | 1000.00 |
Zoom Sensitivity | 1 |
Hz | 1000 |
Windows Sensitivity | 6 |
Style | Classic Static |
---|---|
Follow Recoil | No |
Dot | No |
Length | 1 |
Thickness | 0 |
Gap | -3 |
Outline | No |
Color | Custom |
Red | 255 |
Green | 255 |
Blue | 255 |
Alpha | Yes |
Alpha Value | 255 |
T Style | No |
Deployed Weapon Gap | No |
Sniper Width | 1 |
FOV | 68 |
---|---|
Offset X | 2 |
Offset Y | 2 |
Offset Z | -1 |
Presetpos | 1 |
Lower Amt | Unknown |
---|---|
Amt Lat | Unknown |
Amt Vert | Unknown |
Cycle | Unknown |
Resolution | 1280x960 |
---|---|
Aspect Ratio | 4:3 |
Scaling Mode | Stretched |
Brightness | 93% |
Display Mode | Fullscreen |
Boost Player Contrast | Enabled |
---|---|
V-Sync | Disabled |
NVIDIA Reflex Low Latency | Enabled |
NVIDIA G-Sync | Disabled |
Maximum FPS In Game | 501 |
Multisampling Anti-Aliasing Mode | 4x MSAA |
Global Shadow Quality | High |
Dynamic Shadows | All |
Model / Texture Detail | Low |
Texture Filtering Mode | Bilinear |
Shader Detail | High |
Particle Detail | Low |
Ambient Occlusion | High |
High Dynamic Range | Performance |
FidelityFX Super Resolution | Disabled (Highest Quality) |
HUD Scale | 1 |
---|---|
HUD Color | Team Color |
Radar Centers The Player | Yes |
---|---|
Radar is Rotating | Yes |
Toggle Shape With Scoreboard | Yes |
Radar Hud Size | 1 |
Radar Map Zoom | 0.7 |
BenQ Zowie XL2566K
Aspect Ratio: 4:3
Resolution: 1280×960 (STRETCHED)
Display Mode: Fullscreen
Refresh Rate: “360 Hz”
Boost Player Contrast: Enabled
Wait for Vertical Sync: Disabled
fps_max 501 (in file cfg)
fps_max_ui (menu) 501 (in file cfg)
NVIDIA Reflex Low Latency: Enabled
Multisampling Anti-Aliasing Mode: 4x MSAA
Global Shadow Quality: High
Dynamic Shadows: all (in file video. from him settings.gg)
Model / Texture Detail: Low
Texture Filtering Mode: Bilinear
Shader Detail: High
Particle Detail: Low
Ambient Occlusion: High
High Dynamic Range: Performance
FidelityFX Super Resolution: Disabled (Highest Quality)
source: https://settings.gg/player/383961258, in file cs2_video.txt
Fixed, thank you! 🙂
Using red superlight and aqua control 2 sakura blue at pro league
Fixed, thank you! 🙂
Boost Player Contrast: Enable
Wait for Vertical Sync: Disable
Multisampling Anti-Aliasing Mode: 4x MSAA
Global Shadow Quality: High
Model / Texture: Detail Low
Texture Filtering Mode: Anistropic 4x
Shader Detail: High
Particle Detail: Low
Ambient Occlusion: Disable
High Dynamic Range: Quality
FidelityFX Super Resolution: Disabled
NVIDIA Reflex Low Latency: Enabled
Crosshair:
Size: 1
Gap: -3
Tick: 0
Color: white
Hud Size:1
Hud Color:Team Color
Viewmodel fov:68
Viewmodel x : 2.0
Viewmodel y : 2.0
Viewmodel z : -1.0
Viewmodel Pos : 1
Proof:last stream =]
Fixed, thank you! 🙂