Gizmy

Last updated:
NameJack von Spreckelsen
BirthdayFebruary 20, 2004
CountryUnited Kingdom United Kingdom
TeamMonteMonte

Jack “Gizmy” von Spreckelsen is a professional Counter-Strike 2 player who is currently playing for Monte as a rifler.

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Gizmy
  1. CS2

    CS2 Settings

CS2 settings

Mouse

DPI 800
Sensitivity 1.25
eDPI 1000.00
Zoom Sensitivity 1
Hz 1000
Windows Sensitivity 6

Crosshair

Style Classic Static
Follow Recoil No
Dot No
Length 1
Thickness 0
Gap -3
Outline No
Outlinethickness 1
Color Custom
Red 255
Green 255
Blue 255
Alpha Yes
Alpha Value 255
T Style No
Deployed Weapon Gap No
Split Distance 7
Fixed Gap -9
Inner Split Alpha 1
Outer Split Alpha 0.5
Split Size Ratio 0.3
Sniper Width 1


Viewmodel

FOV 68
Offset X 2
Offset Y 2
Offset Z -1
Presetpos 1
Bob False

Bob

Lower Amt Unknown
Amt Lat Unknown
Amt Vert Unknown
Cycle Unknown

Launch Options

-novid -nojoy -high -tickrate 128 +exec autoexec +cl_threaded_bone_setup 1 -allow_third_party_software

Video Settings

Video

Resolution 1280x960
Aspect Ratio 4:3
Scaling Mode Stretched
Brightness 93%
Display Mode Fullscreen

Advanced Video

Boost Player Contrast Enabled
Wait for Vertical Sync Disabled
Multisampling Anti-Aliasing Mode 4x MSAA
Global Shadow Quality High
Model / Texture Detail Low
Texture Filtering Mode Anisotropic 4x
Shader Detail High
Particle Detail Low
Ambient Occlusion Disabled
High Dynamic Range Quality
FidelityFX Super Resolution Disabled (Highest Quality)
NVIDIA Reflex Low Latency Enabled

Hud

HUD Scale 1
HUD Color Team Color

Radar

Radar Centers The Player Yes
Radar is Rotating Yes
Toggle Shape With Scoreboard Yes
Radar Hud Size 1
Radar Map Zoom 0.7

Config

Download

Skins

Skin Cases

Equipment

Teammates

DemQQ

MonteMonte
DemQQ

kRaSnaL

MonteMonte
kRaSnaL

Woro2k

MonteMonte
Woro2k

ryu

MonteMonte
ryu
guest

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4skill

Boost Player Contrast: Enable
Wait for Vertical Sync: Disable

Multisampling Anti-Aliasing Mode: 4x MSAA
Global Shadow Quality: High
Model / Texture: Detail Low
Texture Filtering Mode: Anistropic 4x
Shader Detail: High
Particle Detail: Low

Ambient Occlusion: Disable
High Dynamic Range: Quality
FidelityFX Super Resolution: Disabled
NVIDIA Reflex Low Latency: Enabled

Crosshair:

Size: 1
Gap: -3
Tick: 0
Color: white

Hud Size:1
Hud Color:Team Color

Viewmodel fov:68
Viewmodel x : 2.0
Viewmodel y : 2.0
Viewmodel z : -1.0
Viewmodel Pos : 1

Proof:last stream =]