Gizmy

Last updated:
NameJack von Spreckelsen
BirthdayFebruary 20, 2004
CountryUnited Kingdom United Kingdom
TeamMonte GenMonte Gen

Jack “Gizmy” von Spreckelsen is a professional Counter-Strike 2 player who is currently playing for Monte Gen as a rifler.

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Gizmy
  1. CS2

    CS2 Settings

CS2 settings

Mouse

DPI 800
Sensitivity 1.25
eDPI 1000.00
Zoom Sensitivity 1
Hz 1000
Windows Sensitivity 6

Crosshair

Style Classic Static
Follow Recoil No
Dot No
Length 1
Thickness 0
Gap -3
Outline No
Outlinethickness 1
Color Custom
Red 255
Green 255
Blue 255
Alpha Yes
Alpha Value 255
T Style No
Deployed Weapon Gap No
Split Distance 7
Fixed Gap -9
Inner Split Alpha 1
Outer Split Alpha 0.5
Split Size Ratio 0.3
Sniper Width 1


Viewmodel

FOV 68
Offset X 2
Offset Y 2
Offset Z -1
Presetpos 1
Bob False

Bob

Lower Amt Unknown
Amt Lat Unknown
Amt Vert Unknown
Cycle Unknown

Launch Options

-novid -nojoy -high -tickrate 128 +exec autoexec +cl_threaded_bone_setup 1 -allow_third_party_software

Video Settings

Video

Resolution 1280x960
Aspect Ratio 4:3
Scaling Mode Stretched
Brightness 93%
Display Mode Fullscreen

Advanced Video

Boost Player Contrast Enabled
V-Sync Disabled
NVIDIA Reflex Low Latency Enabled
NVIDIA G-Sync Unknown
Maximum FPS In Game Unknown
Multisampling Anti-Aliasing Mode 4x MSAA
Global Shadow Quality High
Dynamic Shadows Unknown
Model / Texture Detail Low
Texture Filtering Mode Anisotropic 4x
Shader Detail High
Particle Detail Low
Ambient Occlusion Disabled
High Dynamic Range Quality
FidelityFX Super Resolution Disabled (Highest Quality)

Hud

HUD Scale 1
HUD Color Team Color

Radar

Radar Centers The Player Yes
Radar is Rotating Yes
Toggle Shape With Scoreboard Yes
Radar Hud Size 1
Radar Map Zoom 0.7

Config

Download

Skins

Skin Cases

Teammates

ryu

Monte GenMonte Gen
ryu
guest

4 Comments
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marcus

Using red superlight and aqua control 2 sakura blue at pro league 

4skill

Boost Player Contrast: Enable
Wait for Vertical Sync: Disable

Multisampling Anti-Aliasing Mode: 4x MSAA
Global Shadow Quality: High
Model / Texture: Detail Low
Texture Filtering Mode: Anistropic 4x
Shader Detail: High
Particle Detail: Low

Ambient Occlusion: Disable
High Dynamic Range: Quality
FidelityFX Super Resolution: Disabled
NVIDIA Reflex Low Latency: Enabled

Crosshair:

Size: 1
Gap: -3
Tick: 0
Color: white

Hud Size:1
Hud Color:Team Color

Viewmodel fov:68
Viewmodel x : 2.0
Viewmodel y : 2.0
Viewmodel z : -1.0
Viewmodel Pos : 1

Proof:last stream =]