Ariunjargal “ariucle” Yadam is a professional Counter-Strike 2 player who is currently playing for Chinggis Warriors as a rifler.
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Name | Ariunjargal Yadam |
---|---|
Birthday | September 29, 2004 |
Country | Mongolia |
Team | Chinggis Warriors![]() |
Ariunjargal “ariucle” Yadam is a professional Counter-Strike 2 player who is currently playing for Chinggis Warriors as a rifler.
DPI | Unknown |
---|---|
Sensitivity | Unknown |
eDPI | Unknown |
Zoom Sensitivity | Unknown |
Hz | Unknown |
Windows Sensitivity | Unknown |
Style | Classic Static |
---|---|
Follow Recoil | No |
Dot | No |
Length | 2 |
Thickness | 0 |
Gap | -3 |
Outline | No |
Color | Green |
Red | 0 |
Green | 255 |
Blue | 255 |
Alpha | Yes |
Alpha Value | 255 |
T Style | No |
Deployed Weapon Gap | No |
Sniper Width | Unknown |
FOV | 68 |
---|---|
Offset X | 2.5 |
Offset Y | 0 |
Offset Z | -1.5 |
Presetpos | 2 |
Lower Amt | Unknown |
---|---|
Amt Lat | Unknown |
Amt Vert | Unknown |
Cycle | Unknown |
Resolution | Unknown |
---|---|
Aspect Ratio | Unknown |
Scaling Mode | Unknown |
Brightness | Unknown |
Display Mode | Unknown |
Boost Player Contrast | Unknown |
---|---|
V-Sync | Unknown |
NVIDIA Reflex Low Latency | Unknown |
NVIDIA G-Sync | Unknown |
Maximum FPS In Game | Unknown |
Multisampling Anti-Aliasing Mode | Unknown |
Global Shadow Quality | Unknown |
Dynamic Shadows | Unknown |
Model / Texture Detail | Unknown |
Texture Filtering Mode | Unknown |
Shader Detail | Unknown |
Particle Detail | Unknown |
Ambient Occlusion | Unknown |
High Dynamic Range | Unknown |
FidelityFX Super Resolution | Unknown |
HUD Scale | Unknown |
---|---|
HUD Color | Unknown |
Radar Centers The Player | Unknown |
---|---|
Radar is Rotating | Unknown |
Toggle Shape With Scoreboard | Unknown |
Radar Hud Size | Unknown |
Radar Map Zoom | Unknown |
800dpi. 1000hz. win6 | sensetivity 1.1 source: settings.gg https://settings.gg/user/469468594/cs2 video settings Boost Player Contrast
Enabled
V-Sync
Disabled
Multisampling Anti-Aliasing Mode
8x MSAA
Global Shadow Quality
Low
Model / Texture Detail
Very High
Texture Filtering Mode
Bilinear
Shader Detail
High
Particle Detail
High
Ambient Occlusion
Medium
High Dynamic Range
Quality
FidelityFX Super Resolution
Disabled (Highest Quality)
NVIDIA Reflex Low Latency
Enabled cl_hud_radar_scale 1;cl_radar_scale 0.45;cl_radar_rotate true;cl_radar_icon_scale_min 0.6 hud_scaling 1;safezonex 1;safezoney 1 viewmodel_fov 65;viewmodel_offset_x 1;viewmodel_offset_y -2;viewmodel_offset_z -2 cl_crosshairgap -5;cl_crosshair_outlinethickness 1;cl_crosshaircolor_g 255;cl_crosshaircolor_b 255;cl_crosshairalpha 255;cl_crosshair_dynamic_splitdist 7;cl_fixedcrosshairgap 3;cl_crosshaircolor 4;cl_crosshair_dynamic_splitalpha_innermod 1;cl_crosshair_dynamic_splitalpha_outermod 0.5;cl_crosshair_dynamic_maxdist_splitratio 0.3;cl_crosshairthickness 1;cl_crosshairusealpha true;cl_crosshairstyle 4;cl_crosshairsize 1