ScreaM

ProSettingsCounter-Strike: Global Offensive238 Comments

ScreaM

ScreaM

LeftOut


Adil “ScreaM” Benrlitom was born on July 2, 1994 and is currently playing for LeftOut as a rifler.



Mouse Settings – FinalMouse Classic Ergo 2

  • DPI

    400

  • Sensitivity

    2.50

  • eDPI

    1000

  • HZ

    1000

  • Zoom Sensitivity

    1.00

  • Mouse Accel

    0

  • Windows Sens.

    5

  • Raw input

    1

Video Settings – BenQ XL2540

  • Resolution

    1280x960

  • Aspect Ratio

    4:3

  • Scaling mode

    stretched

  • HZ

    240

Crosshair

cl_crosshairalpha 255; cl_crosshaircolor 2; cl_crosshairdot 0; cl_crosshairgap -2; cl_crosshairsize 3; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness 1; cl_crosshair_drawoutline 0;

Viewmodel

viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 0.5; cl_viewmodel_shift_right_amt 0.25; viewmodel_recoil 0; cl_righthand 1;

Config / CFG

Config

Teammates

238 Comments on “ScreaM”

    1. Here you go, ScreaM’s video settings:

      Brightness – 1.6
      Color Mode – Computer Monitor
      Global Shadow Quality – High
      Model / Texture Quality – Low
      Effect Detail – Low
      Shader Detail – Low
      Multicore Rendering – Enabled
      Multisampling Anti-Aliasing Mode – None
      Texture Filtering Mode – Trilinear
      FXAA Anti-Aliasing – Disabled
      Wait for Vertical Sync – Disabled
      Motion Blur – Disabled

  1. There’s no way that’s his crosshair at 1280×960. That’s his 800×600 crosshair and it’s insanely tiny at 1280. He’s probably back to the one he was using before.

  2. ScreaM now using 1280×960
    Crosshair
    gap -2
    size 3
    color 2
    style 4
    thickness 1
    alpha 255
    outline 0
    Source INSTAGTAM STORY

    1. Here you go, ScreaM’s video settings:

      Brightness – 1.6
      Color Mode – Computer Monitor
      Global Shadow Quality – High
      Model / Texture Quality – Low
      Effect Detail – Low
      Shader Detail – Low
      Multicore Rendering – Enabled
      Multisampling Anti-Aliasing Mode – None
      Texture Filtering Mode – Trilinear
      FXAA Anti-Aliasing – Disabled
      Wait for Vertical Sync – Disabled
      Motion Blur – Disabled

    1. Here you go, straight from ScreaM’s config:

      cl_bob_lower_amt “21”
      cl_bobamt_lat “0.400000”
      cl_bobamt_vert “0.250000”
      cl_bobcycle “0.980000”

      cl_hud_color “2”

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