fl0m

ProSettingsCounter-Strike: Global Offensive, Mythic22 Comments

fl0m

aka.: flom

Mythic


Erik “fl0m” Flom was born on September 14, 1992 and is currently playing for Mythic as an AWPer.



Mouse Settings – SteelSeries Rival 600

  • DPI

    800

  • Sensitivity

    1.30

  • eDPI

    1040

  • HZ

    1000


  • Zoom Sensitivity

    1.00

  • Mouse Accel.

    0

  • Windows Sens.

    6

  • raw input

    1


Video Settings – EVGA GeForce GTX 1080 Ti FTW3

  • Resolution

    1920×1080

  • Aspect Ratio

    16:9

  • Scaling Mode

  • HZ

    240


Crosshair

  • cl_crosshairalpha 255; cl_crosshaircolor 1; cl_crosshairdot 0; cl_crosshairgap -2; cl_crosshairsize 2; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness 1; cl_crosshair_drawoutline 0;

Viewmodel

  • viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;
    

Config / CFG

Config

Teammates

22 Comments on “fl0m”

      1. Yes but i dont have the hud, radar… I meant it was his whole cfg. If you can share his whole cfg, that would be nice. I thank you in advance. 😉

    1. Here you go, fl0m’s video settings:

      Global Shadow Quality – Very Low
      Model / Texture Quality – Low
      Effect Detail – High
      Shader Detail – High
      Multicore Rendering – Enabled
      Multisampling Anti-Aliasing Mode – None
      Texture Filtering Mode – Antisotropic Billinear
      FXAA Anti-Aliasing – Disabled
      Wait for Vertical Sync – Disabled
      Motion Blur – Disabled

    1. Here you go, fl0m’s viewmodel straight from fl0m’s config:

      viewmodel_fov “68”
      viewmodel_offset_x “2.5”
      viewmodel_offset_y “1”
      viewmodel_offset_z “-1.500000”
      cl_viewmodel_shift_left_amt “0”
      cl_viewmodel_shift_right_amt “0”
      cl_bob_lower_amt “0”
      cl_bobamt_lat “0”
      cl_bobamt_vert “0”
      cl_bobcycle “2”

    1. Here you go, fl0m’s video settings:

      Global Shadow Quality – Very Low
      Model / Texture Quality – Low
      Effect Detail – High
      Shader Detail – High
      Multicore Rendering – Enabled
      Multisampling Anti-Aliasing Mode – None
      Texture Filtering Mode – Antisotropic Billinear
      FXAA Anti-Aliasing – Disabled
      Wait for Vertical Sync – Disabled
      Motion Blur – Disabled

      Unfortunately fl0m’s Nvidia settings were never shared by him. 🙁

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