REZ

ProSettingsCounter-Strike: Global Offensive, Ninjas in Pyjamas46 Comments

REZ

REZ

Ninjas in Pyjamas


Fredrik “REZ” Sterner was born on January 11, 1998 and is currently playing for Ninjas in Pyjamas as a rifler.



Mouse Settings – XTRFY M2

  • DPI

    400

  • Sensitivity

    2.50

  • eDPI

    1000

  • HZ

    1000


  • Zoom Sensitivity

    0.80

  • Mouse Accel.

    0

  • Windows Sens.

    6

  • raw input

    1


Video Settings – ASUS ROG Swift PG258Q

  • Resolution

    1280×800

  • Aspect Ratio

    16:10

  • Scaling Mode

    stretched

  • HZ

    240


Crosshair

  • cl_crosshairsize 3; cl_crosshairgap -2; cl_crosshairthickness 1; cl_crosshair_drawoutline 1; cl_crosshaircolor 1;

Config / CFG

Config

Gear – Click to check!

46 Comments on “REZ”

  1. i think NiP dont use zowie anymore, cuz in the latest tournament i saw they used the mice with Green RGB under the L and R switches

    1. Here you go! 🙂 Rez’s viewmodel: viewmodel_fov “68”; viewmodel_offset_x “2.500000”; viewmodel_offset_y “0”; viewmodel_offset_z “-1.500000”; viewmodel_presetpos “3”; cl_viewmodel_shift_left_amt “1.5”; cl_viewmodel_shift_right_amt “0.75”;

  2. Rez is currently using another crosshair according to his stream, this is his current crosshair size 2, gap -2, thick 1/0

    1. Here you go, REZ’s video settings:

      Brightness – 1.6
      Color Mode – Computer Monitor
      Global Shadow Quality – Medium
      Model / Texture Quality – Low
      Effect Detail – Low
      Shader Detail – Low
      Multicore Rendering – Enabled
      Multisampling Anti-Aliasing Mode – None
      Texture Filtering Mode – Bilinear
      FXAA Anti-Aliasing – Disabled
      Wait for Vertical Sync – Disabled
      Motion Blur – Disabled

    1. Here you go, REZ’s video settings:

      Brightness – 1.6
      Color Mode – Computer Monitor
      Global Shadow Quality – Medium
      Model / Texture Quality – Low
      Effect Detail – Low
      Shader Detail – Low
      Multicore Rendering – Enabled
      Multisampling Anti-Aliasing Mode – None
      Texture Filtering Mode – Bilinear
      FXAA Anti-Aliasing – Disabled
      Wait for Vertical Sync – Disabled
      Motion Blur – Disabled

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