swag

ProSettingsCounter-Strike: Global Offensive, Lazarus325 Comments

swag

swag

aka.: swag-iwnl-, brax

Lazarus


Braxton “swag” Pierce is a former full-time streamer for Cloud9 and is currently playing for Lazarus as a rifler.


Mouse Settings – Logitech MX518 Legendary

  • DPI

    400

  • Sensitivity

    1.50

  • eDPI

    600

  • HZ

    1000


  • Zoom Sensitivity

    1.00

  • Mouse Accel.

    1.05

  • Windows Sens.

    6

  • Raw Input

    0


Video Settings – NVIDIA GeForce GTX 1080 Ti

  • Resolution

    1920×1080

  • Aspect Ratio

    16:9

  • Scaling Mode

  • HZ

    240


Crosshair

  • cl_crosshairsize 2; cl_crosshairgap -1; cl_crosshairthickness 1; cl_crosshaircolor 4; cl_crosshaircolor_b 250; cl_crosshaircolor_g 250; cl_crosshaircolor_r 250; cl_crosshairdot 1; cl_crosshairstyle 5; cl_crosshairalpha 250; cl_crosshairgap_useweaponvalue 0; cl_crosshairusealpha 1; cl_crosshair_drawoutline 1; cl_crosshair_outlinethickness 1; cl_crosshair_dynamic_maxdist_splitratio 0.35; cl_crosshair_dynamic_splitalpha_innermod 1; cl_crosshair_dynamic_splitalpha_outermod 0.5; cl_crosshair_dynamic_splitdist 7; cl_crosshair_sniper_width 1;

Viewmodel

  • viewmodel_fov 68; viewmodel_offset_x 2.5; viewmodel_offset_y 0; viewmodel_offset_z -1.5; viewmodel_presetpos 3; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 1;
    

Config / CFG

Config

325 Comments on “swag”

    1. Here you go, swag’s video settings:

      Global Shadow Quality – High
      Model / Texture Quality – Low
      Effect Detail – Low
      Shader Detail – Low
      Multicore Rendering – Enabled
      Multisampling Anti-Aliasing Mode – 2X MSAA
      FXAA Anti-Aliasing – Enabled
      Texture Filtering Mode – Bilinear
      Wait for Vertical Sync – Disabled
      Motion Blur – Disabled

    1. swag’s digital vibrance is 100%. Unfortunately that’s the only part of swag’s NVIDIA settings that was shared by him. 🙂

    1. Here you go, swag’s video settings:

      Global Shadow Quality – High
      Model / Texture Quality – Low
      Effect Detail – Low
      Shader Detail – Low
      Multicore Rendering – Enabled
      Multisampling Anti-Aliasing Mode – 2X MSAA
      FXAA Anti-Aliasing – Enabled
      Texture Filtering Mode – Bilinear
      Wait for Vertical Sync – Disabled
      Motion Blur – Disabled

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