shox

ProSettingsCounter-Strike: Global Offensive, G2 Esports46 Comments

shox

shox

aka.: shoxie

G2 Esports


Richard “shox” Papillon was born on May 27, 1992 and is currently playing for G2 Esports as a rifler.



Mouse Settings – Logitech G Pro Gaming Mouse

  • DPI

    400

  • Sensitivity

    2.25

  • eDPI

    900

  • HZ

    1000


  • Zoom Sensitivity

    1.00

  • Mouse Accel.

    0

  • Windows Sens.

    6

  • Raw Input

    1


Video Settings – AOC AG251FZ

  • Resolution

    1024×768

  • Aspect Ratio

    4:3

  • Scaling Mode

    black bars

  • HZ

    240


Crosshair

  • cl_crosshairalpha 800; cl_crosshaircolor 4; cl_crosshairdot 0; cl_crosshairgap -3; cl_crosshairsize 1; cl_crosshairstyle 2; cl_crosshairusealpha 1; cl_crosshairthickness 1.15; cl_crosshair_sniper_width 1; cl_crosshair_outlinethickness ; cl_crosshair_drawoutline 1; cl_crosshair_dynamic_maxdist_splitratio 0.3; cl_crosshair_dynamic_splitalpha_innermod 1; cl_crosshair_dynamic_splitalpha_outermod 1; cl_crosshair_dynamic_splitdist 7;

Config / CFG

Config

Teammates

46 Comments on “shox”

    1. He is using 5/11 Windows sensitivity with Raw Input on 0. This is why his eDPI is 900. ๐Ÿ™‚

  1. He has also changed his sens to 2.25 and raw input on (it’s in his latest official config from g2 esports site)

  2. shox is actually using cl_crosshairalpha 800; cl_crosshaircolor 4; cl_crosshairdot 0; cl_crosshairgap -3; cl_crosshairsize 1; cl_crosshairstyle 2; cl_crosshairusealpha 1; cl_crosshairthickness 1.15; cl_crosshair_sniper_width 1; cl_crosshair_drawoutline 0;

    1. Shox is still using the Zowie FK1. Unfortunately the G2 Esports site is not updated very often. ๐Ÿ™‚

  3. in this video you can see that shox is using what i think is 1280×960 stretched.

    youtube.com/watch?v=6XfRnLjkzvk&t=2s

    1. Here you go, shoxโ€™s video settings:

      Brightness โ€“ 1.6
      Color Mode โ€“ Television
      Global Shadow Quality โ€“ High
      Model / Texture Quality โ€“ Low
      Effect Detail โ€“ Low
      Shader Detail โ€“ Low
      Multicore Rendering โ€“ Enabled
      Multisampling Anti-Aliasing Mode โ€“ 4x MSAA
      Texture Filtering Mode โ€“ Antisotropic 4x
      FXAA Anti-Aliasing โ€“ Disabled
      Wait for Vertical Sync โ€“ Disabled
      Motion Blur โ€“ Disabled

    1. Here you go, shoxโ€™s viewmodel:

      viewmodel_fov “60”
      viewmodel_offset_x “1”
      viewmodel_offset_y “1”
      viewmodel_offset_z “-1.500000”
      viewmodel_presetpos “1”
      cl_viewmodel_shift_left_amt “1.5”
      cl_viewmodel_shift_right_amt “0.75”

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