RUSH

ProSettingsCloud9, Counter-Strike: Global Offensive12 Comments

RUSH

RUSH

Cloud9


Will “RUSH” Wierzba is currently playing for Cloud9 as a rifler.



Mouse Settings – Logitech G703

  • DPI

    400

  • Sensitivity

    2.20

  • eDPI

    880

  • HZ

    1000


  • Zoom Sensitivity

    1.00

  • Mouse Accel.

    0

  • Windows Sens.

    6

  • Raw Input

    1


Video Settings – BenQ XL2420T

  • Resolution

    1024×768

  • Aspect Ratio

    4:3

  • Scaling Mode

    stretched

  • HZ

    144


Crosshair

  • cl_crosshairalpha 255; cl_crosshaircolor 1; cl_crosshairdot 0; cl_crosshairgap -1; cl_crosshairsize 4; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness 1; cl_crosshair_drawoutline 0;

Config / CFG

Config

12 Comments on “RUSH”

  1. Display Settings:
    Refresh Rate: 144Hz
    Mouse Settings:

    In-game Sensitivity: 3.15
    M_yaw : .0165

    Crosshair:

    cl_crosshairalpha 255; cl_crosshaircolor 1; cl_crosshairdot 0; cl_crosshairgap -1; cl_crosshairsize 4; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness 1; cl_crosshair_drawoutline 0;

  2. i really dont think that rush is using 3.15 sensitivity.everywhere i check it says hes using 3.35.including his own ESEA account

    1. I just double checked RUSH’s sensitivity as well and you are correct, reverted the change! 🙂

    1. Here you go, RUSH’s viewmodel straight from RUSH’s config:

      viewmodel_fov “60”
      viewmodel_offset_x “1”
      viewmodel_offset_y “1”
      viewmodel_offset_z “-1.500000”
      viewmodel_presetpos “1”
      cl_viewmodel_shift_left_amt “0.500000”
      cl_viewmodel_shift_right_amt “0.250000”

    1. Here you go, RUSH’s video settings:

      Brightness – 1.6
      Color Mode – Computer Monitor
      Global Shadow Quality – Medium
      Model / Texture Quality – Low
      Effect Detail – Low
      Shader Detail – Low
      Multicore Rendering – Enabled
      Multisampling Anti-Aliasing Mode – 8x MSAA
      Texture Filtering Mode – Antisotropic 4X
      FXAA Anti-Aliasing – Disabled
      Wait for Vertical Sync – Disabled
      Motion Blur – Disabled

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