friberg

ProSettingsCounter-Strike: Global Offensive, Heroic42 Comments

friberg

friberg

Heroic


Adam “friberg” Friberg was born on October 19, 1991 and is currently playing for Heroic as a rifler.



Mouse Settings – Zowie EC2-B

  • DPI

    800

  • Sensitivity

    1.10

  • eDPI

    880

  • HZ

    1000


  • Zoom Sensitivity

    1.00

  • Mouse Accel.

    0

  • Windows Sens.

    6

  • Raw Input

    1


Video Settings – NVIDIA GeForce GTX 1080

  • Resolution

    1280×960

  • Aspect Ratio

    4:3

  • Scaling Mode

    stretched

  • HZ

    240


Crosshair

  • cl_crosshairalpha 99999; cl_crosshaircolor 4; cl_crosshairdot 0; cl_crosshairgap -2; cl_crosshairsize 2.3; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness 1; cl_crosshair_sniper_width 1; cl_crosshair_drawoutline 0;

Viewmodel

  • viewmodel_fov 68; viewmodel_offset_x 2; viewmodel_offset_y 2; viewmodel_offset_z -2; viewmodel_presetpos 0.5; cl_viewmodel_shift_left_amt 1.5; cl_viewmodel_shift_right_amt 0.75; viewmodel_recoil 0; cl_righthand 0;
    

Config / CFG

Config

Gear – Click to check!

42 Comments on “friberg”

    1. Friberg’s resolution is definitely 4:3 1280×960 right now. He just recently updated his twitch. 🙂

  1. cl_crosshairalpha 99999; cl_crosshaircolor 4.000000; cl_crosshairdot 0; cl_crosshairgap -1; cl_crosshairsize 3; cl_crosshairstyle 4; cl_crosshairusealpha 1; cl_crosshairthickness 1; cl_crosshair_sniper_width 1; cl_crosshair_drawoutline 0;

    1. Here you go, friberg’s viewmodel straight from friberg’s config:

      viewmodel_fov “68.000000”
      viewmodel_offset_x “2”
      viewmodel_offset_y “2”
      viewmodel_offset_z “-2”
      viewmodel_presetpos “0.5”
      cl_viewmodel_shift_left_amt “1.5”
      cl_viewmodel_shift_right_amt “0.75”

  2. Friberg is using an Xtrfy M1 Mouse, not the Zowie. (Basically, his whole setup is Xtrfy except his monitor)

    1. Here you go, friberg’s video settings:

      Brightness – 1.6
      Color Mode – Computer Monitor
      Global Shadow Quality – Medium
      Model / Texture Quality – Medium
      Effect Detail – Medium
      Shader Detail – Medium
      Multicore Rendering – Enabled
      Multisampling Anti-Aliasing Mode – 4x MSAA
      Texture Filtering Mode – Anisotropic 4X
      FXAA Anti-Aliasing – Disabled
      Wait for Vertical Sync – Disabled
      Motion Blur – Disabled

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